Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.

Re: Game Development: Frozen Mushroom

Postby Burinn » Sun Mar 22, 2020 9:34 pm

TheUltimateC wrote:
jorb wrote:Key Fixes
-----------------------
[list]
[*] Fixed an issue whereby Maneuvers and Combat School μ-values interacted poorly with the new Attack Weight formula. Attack/Block Weight bonuses are now (roughly) applied after the stat comparison between characters.


What do you mean by 'roughly'?


Probably some kind of rounding is applied.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Game Development: Frozen Mushroom

Postby loftar » Sun Mar 22, 2020 9:37 pm

Burinn wrote:Probably some kind of rounding is applied.

No, it's just that the exact definition of the mechanic is a bit more complex than that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8927
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Frozen Mushroom

Postby nightmo » Sun Mar 22, 2020 10:20 pm

Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Lads, honest....why do this?
User avatar
nightmo
 
Posts: 32
Joined: Mon Jan 13, 2014 10:35 pm

Re: Game Development: Frozen Mushroom

Postby Sevenless » Sun Mar 22, 2020 10:22 pm

Image

I'm not fond of the incentive for getting rid of excess dirt with this stockpile change. You dump it on paved ground to let it decay, which is horrendously laggy for most people with thousands of dirt on the ground.

Is it possible dirt piles specifically could be exempt from this mechanic? The alternative way to get rid of excess dirt is so many magnitudes more effort that most people won't do it and will resort to this messy solution instead.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W15 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7292
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Frozen Mushroom

Postby SnuggleSnail » Sun Mar 22, 2020 10:29 pm

dropped dirt burying pavement when
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2464
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Frozen Mushroom

Postby Artemiswhb » Sun Mar 22, 2020 10:32 pm

SnuggleSnail wrote:dropped dirt burying pavement when

How about no.
User avatar
Artemiswhb
 
Posts: 173
Joined: Thu Jan 02, 2014 7:57 pm

Re: Game Development: Frozen Mushroom

Postby Vigilance » Sun Mar 22, 2020 10:44 pm

i for one look forward to creating a literal mountain when they inevitably patch out throwing dirt on pavement ::))))
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Game Development: Frozen Mushroom

Postby Artemiswhb » Mon Mar 23, 2020 12:12 am

If you're going to leave in the stockpile change, please remove the kicking for mass-transfering items you implemented as a band-aid in legacy :)
Image
User avatar
Artemiswhb
 
Posts: 173
Joined: Thu Jan 02, 2014 7:57 pm

Re: Game Development: Frozen Mushroom

Postby Chebermech » Mon Mar 23, 2020 12:39 am

dirt stockpiles outside of the claim now spill the soil back on the ground when they take weathering damage lol, not a big fan of this particular change.

Image
User avatar
Chebermech
 
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: Frozen Mushroom

Postby bmjclark » Mon Mar 23, 2020 12:46 am

I hope everybody likes fishing dirt up because you're going to be seeing a lot of that
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 3978
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 4 guests