loftar wrote:tyrtix wrote:I had many times my toon stuck in the corner of a tree while trying to get around it, and it happens more if you pull a cart tho. Maybe is not the corner, but i won't be sure about that and maybe round hitbox will remove the problem.
I'm pretty sure the reason your cart gets stuck is because of the front of the cart, not because of the shape of the tree. While I will perhaps not say it as certainly for players, I'm fairly sure the same is true there, but on that note, one of the things I plan to change once this system has been somewhat tested, is to effectively rotate the player's bounding box 45°, which should make it generally more conducive to not get stuck on stuff, trees or otherwise.
You should just look into cart behaviors in general. I've noticed they just stop following in certain scenarios without any clipping. One common one I've seen is when I run into a dirt path for example. Their speed also seems to be based on the tile you picked it up on too, though I'm not too sure how big an observation that one is. Some days I'd have a speedy cart and some days itd be slow.