strpk0 wrote:
Short answer: Yes, and yes it is.
Slightly longer answer: Can you elaborate on what this "sense of locality" is? People would probably rather spend time socializing and playing the game rather than walking places on every single character they need to be capable of fast travelling. The kicksled thing, while unintended, atleast reduced the amount of this unnecessary activity. I would even be so bold as to suggest that maybe it's time to accept the fact that repeatedly kneecapping fast travel over and over hasn't been an overall positive thing for the game. I cannot think of one person that enjoys "walking simulator", but I'm ready to be proven wrong on this.
Losing locality means:
* Whoever has the most people spread over the world / has the strongest character - wins by default because they can just whip-whoop around the world wherever they are needed,
* Small markets have no use because you can just use the best one available and it's hard for smaller factions to compete. Nearly impossible.
* Continents are losing their purpose.
^ In this world the idea of localization has been kinda failed because non-CC continents are hella dead, because of fucked up spawns, but if you remove fast-travel barriers as weariness/need to actually visit the place first - you remove the barrier that stops people from controlling the entire world
Seamarks already broke the sense of isolation, because even if you live hell knows where - you'll still be covered by the same faction as everything else. RN you can at least retaliate and break their expansions because you're far and inconvenient to fight, but who cares about that when you can just teleport where you need to.
Although old hnh village teleportation was convenient for trading - it wasn't as good to divide the world, plus people could and did use "signs" or whatever they were called back then.
I'd say removing those barriers in older worlds might have been a good idea, because it was all a boring mess of random generator, where everything was the same, but with continents - it ruins too much. There is a reason going to another part of the world is inconvenient and tiresome.