Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby Vigilance » Sat Aug 27, 2022 12:33 am

lordgrunt wrote:plumb bob change is horrific, how did you think it will improve anything? the only reason this gild is viable is because it can be bumped by anvil. crucibles don't do that.

slightly dramatic seeing as how string ql is kinda leap-y. don't really know how you find yourself in a situation that you could call the change horrible all-in-all, other than the fact that the crucible is, itself, kinda miserable to use.
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Re: Game Development: Whitemetal Rain

Postby Mateuszowy » Sat Aug 27, 2022 12:34 am

Jackwolf wrote:
loftar wrote:
Zyean wrote:slipping when sprinting on grass during rain

Thanks for the idea!


Don't forget sprinting through dirt, too!


I think we shouldn't be able to even walk in normal speed on wet dirt. Maybe even stuck for a few seconds?
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Re: Game Development: Whitemetal Rain

Postby Zentetsuken » Sat Aug 27, 2022 12:35 am

unironically best update in a year, love the immersive and larpy stuff, love the new early game content

can't wait to see some awesome rain-specific content, maybe some new kinds of amphibians? newts? tree frogs? worms on the surface would be cool

super rare spawns of thunder-struck trees left smouldering after a rain with some interesting pickable curio? fulgurite spawning on surface on sand rarely?
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Re: Game Development: Whitemetal Rain

Postby kirion » Sat Aug 27, 2022 12:35 am

"Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone


Sounds lovely, good idea!
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Re: Game Development: Whitemetal Rain

Postby eliminator » Sat Aug 27, 2022 12:36 am

Cool! Now add thunder so we could gather thunder-struck trees in order to make farm wagons
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Re: Game Development: Whitemetal Rain

Postby Enzo_Gaultier » Sat Aug 27, 2022 12:36 am

I always imagined how cool the rain would look in this game, thanks for this amazing update! :D

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Re: Game Development: Whitemetal Rain

Postby magisticus » Sat Aug 27, 2022 12:37 am

Will need a toggle for this..
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Re: Game Development: Whitemetal Rain

Postby dorag » Sat Aug 27, 2022 12:37 am

Halbertz wrote:Bruh, your rain will destroy last pieces of our fps.

Do you not run at 60 fps i didnt know people in modern day cant run this
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Re: Game Development: Whitemetal Rain

Postby Dondy » Sat Aug 27, 2022 12:37 am

"Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone...

Can we get this debuff for swimming too!!
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Re: Game Development: Whitemetal Rain

Postby lordgrunt » Sat Aug 27, 2022 12:38 am

GamingRAM wrote:My dumb ideas:
Puddles that appear after rain, you can play in em for a small EXP event.

and that would have a chance to spawn new mob, extra large extra puffy toad king. his 100% attack: hallucinations
GamingRAM wrote:Rain water that can be caught in a special barrel.
...

whats wrong with normal barrel? not open enough?

aside that, that would be awesome to see in game
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