Game Development: Rednosed Yule

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rednosed Yule

Postby donbot » Fri Dec 22, 2023 1:37 am

dafels wrote:What "skill" are you on about when you're talking about forager/bunny slippers, it seems mostly just to be a client feature to be able to right click a critter as quick as possible and it is a good thing they get rid of this bs. I agree there should be a way to clip the opponent as in older worlds. There was a time when no matter how good your stats were you could be taken down by just someone who was more skilled in movement and not some properitary shit like having forager credo

everyone is having forager and slippers in pvp rn (well not anymore), and people with high stats are still getting shit on by better players BECAUSE of good drinking + being good at clicking critters (which, is a skill, you can click on a shitty one and run into enemies, a more skilled player will get away much easier than some nawb) and maybe stuff like combat med. its dishonest to say that there isnt skill involved.

removing that makes it so theres less skill involved and more bullshit like only relying on speed buffs that spawn randomly and are affected by stats :-)

(you can still clip people btw)
What amazes me more than how light the punishment was, is how nothing was done about it ingame. I'm actually starting to think people are frightened that you'll do it again, so to protect the server, they work with you instead of going against you, all in the hopes that you will leave the server alone.
User avatar
donbot
Under curfew
 
Posts: 112
Joined: Tue Apr 28, 2020 10:46 am

Re: Game Development: Rednosed Yule

Postby abt79 » Fri Dec 22, 2023 1:46 am

Robben_DuMarsch wrote:I personally think it's cute that a bunch of newbs got together and beat you all with Storm of Swords, which almost no PvPers run because it isn't meta, and the response is for three factions to unite and yell, "Muuuhhhh we would have won but not enough skill expression."

This is dishonest: Whatever Bay’s own militia wasn’t even close to winning fights until they summoned help from other more skilled pvp groups like Hearthling Herald, Orca, and Nightdawg’s group. The only battle they won by their own efforts was the war of attrition, building walls faster than they could be broken, and they were aided by the current siege mechanics favoring the besieged far more than those doing the sieging.

The question is more “should pvp be a game of skill or numbers” and I suppose that’s a subjective question to answer. For one numbers being hugely advantageous is built into the openings system. Also it’s fair to see bias towards one side in players who have invested time in becoming more skilled not wanting that time to be wasted when that skill ceiling disappears. However one should also consider possible bias coming from a leader of the village in the game with undoubtedly the greatest number of players who also happen to be of less-than-competitive pvp skill. I like to think a skill based meta is more interesting and Storm very heavily tips the balance towards numbers beating skillz.

As for how to fix SoS, the most important knob to dial back is how much it opens. It’s fine if it serves as a niche move that’s a little bit more lp/damage efficient than Cleave against groups but requiring Swords decks users to interface with openers like opknocks (maybe theres one opener or a pair that work better in YB but idk) would at least take away some of the brainlessness.
Last edited by abt79 on Fri Dec 22, 2023 1:51 am, edited 1 time in total.
User avatar
abt79
 
Posts: 1575
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Rednosed Yule

Postby SnuggleSnail » Fri Dec 22, 2023 1:51 am

Robben_DuMarsch wrote:



Your group has never won a fight against mine, or even gotten a KO. The only time you've ever even seen one of us on the ground is when Berthadin's group got a nice gank/gay trap off while you happened to be on screen. Meanwhile there are easily 15+ full sets 80 quality higher than we could make of yours in our gear house. You keep talking about """winning""" a defensive siege with the help of half the server as if getting the shit beat out of you but not getting your Vidol destroyed is a big win. Aim low be happy, I guess.

IDK why you're so dishonest about it but the brodgar bois are not on par with even the lesser """relevant""" villages. It's honestly something that makes your opinion more valuable in these kinds of conversations. The game needs intermediate players, but it doesn't have many. If you have some insight on what's needed for those to exist you should share it. I don't like fighting SOS, but there's an argument to be made everybody has more fun when you're vaguely able to stand up to me even if the fights are less interesting/good as opposed to there being even fewer fights. IDK if I agree with that argument, but still.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Rednosed Yule

Postby DDDsDD999 » Fri Dec 22, 2023 1:54 am

Robben_DuMarsch wrote:I personally think it's cute that a bunch of newbs got together and beat you all with Storm of Swords, which almost no PvPers run because it isn't meta, and the response is for three factions to unite and yell, "Muuuhhhh we would have won but not enough skill expression."

Storm's been meta since the first or second meteor. People that grind stats are just stubborn about using B12, because B12s are better on characters with high stats. Even if cleave isn't the best, especially in large-scale fights, the stat-grinders try to force it.
Last edited by DDDsDD999 on Fri Dec 22, 2023 1:54 am, edited 1 time in total.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Rednosed Yule

Postby Harunobu » Fri Dec 22, 2023 1:54 am

Dude, he didn't say anything like that. They won and now you as a loser are asking the devs to change the way how the game works.

Maybe the pvp or siege mechanics could be improved upon. But that's not why you are in this debate. You say it yourself. You are annoyed they won because they called in more and experienced factions.
You are annoyed they asked for help and got it. Not about anything else. You think they should have lost because their players aren't as skilled in pvp.

It is even more clear about that SnuggleSnail character. This is the thread about the patch notes (and the devstream) and he is rambling on about how he thinks someone else never won a fight against him.
Just STFU already. Unless you want the devs to patch your silly ass out of this game, that is. Go make a thread on the subject of your own ego and then cry about it there.

To me, it seems this is the outcome that's perfect for the game. A bunch of pvp factions tried to destroy a public market community. They did a lot of damage, but in the end they lost.
Why on earth do you want a game where the strongest pvp faction can just wipe out any town in the game 'because they are the most skilled in pvp''?
You want a game where their ego tells them they can win, so they give it a shot, but then they lose anyway. That's the perfect balance.
Because if they can just go out an destroy whatever they want, then that's bad. And it is equally bad if they know they can't even do any damage, so they won't even try and nothing happens.
Last edited by Harunobu on Fri Dec 22, 2023 2:11 am, edited 3 times in total.
Harunobu
 
Posts: 165
Joined: Sat Jan 22, 2011 3:29 pm

Re: Game Development: Rednosed Yule

Postby Robben_DuMarsch » Fri Dec 22, 2023 2:03 am

SnuggleSnail wrote:Sweet, Sweet, Copium


Image

:oops: :oops: :oops: :oops:
User avatar
Robben_DuMarsch
 
Posts: 2312
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Rednosed Yule

Postby donbot » Fri Dec 22, 2023 2:12 am

Harunobu wrote:Dude, he didn't say anything like that. They won and now you as a loser are asking the devs to change the way how the game works.

Maybe the pvp or siege mechanics could be improved upon. But that's not why you are in this debate. You say it yourself. You are annoyed they won because they called in more and experienced factions.
You are annoyed they asked for help and got it. Not about anything else. You think they should have lost because their players aren't as skilled in pvp.

It is even more clear about that SnuggleSnail character. This is the thread about the gamedev stream and he is rambling on about how he thinks someone else never won a fight against him.
Just STFU already. Unless you want the devs to patch your silly ass out of this game, that is. Go make a thread on the subject of your own ego and then cry about it there.

To me, it seems this is the outcome that's perfect for the game. A bunch of pvp factions tried to destroy a public market community. They did a lot of damage, but in the end they lost.
Why on earth do you want a game where the strongest pvp faction can just wipe out any town in the game 'because they are the most skilled in pvp''?
You want a game where their ego tells them they can win, so they give it a shot, but then they lose anyway. That's the perfect balance.
Because if they can just go out an destroy whatever they want, then that's bad. And it is equally bad if they know they can't even do any damage, so they won't even try and nothing happens.

are you the guy that ported in to our charter and got kod with 3 tokens in his inventory? you seem rly upset at us and nothing what you said was mentioned lmao have you ever beaten a bear in the game dear 2011 player
What amazes me more than how light the punishment was, is how nothing was done about it ingame. I'm actually starting to think people are frightened that you'll do it again, so to protect the server, they work with you instead of going against you, all in the hopes that you will leave the server alone.
User avatar
donbot
Under curfew
 
Posts: 112
Joined: Tue Apr 28, 2020 10:46 am

Re: Game Development: Rednosed Yule

Postby SnuggleSnail » Fri Dec 22, 2023 2:17 am

> pictured, you requesting somebody more competent than yourself gank somebody from my group because you can't on your own

I think you're knowingly trying to derail the thread because you know low skill metas favor your group, and you're weirdly serious about this game in spite of not being very good at it. I think you publicly & cynically asking your large group of mostly people completely disinterested in PVP to agree with your opinions on it is why Jorb was so convinced on stream forager credo/bunny slippers are a contentious issue among PVPbois when they absolutely are not.

Playing SOS and winning the meteors decisively didn't feel very fun. All I did was stack coins, stand next to people, press target nearest, and press SOS. I didn't rly feel like I, the player, was beating other people. I felt like my character and its group as a ball of stats was bigger than the other group's ball of stats so we won. It's just... boring.

That's how I've felt about most sword decks, though. I really feel like Jorbtar struck gold with red/blue b12 accidentally and it's being squandered by some random ass request from 1 guy like 3 years ago to massively buff swords for no reason. That said, IDK if the game should revolve around people that just wanna tryhard combat and be """competitive""" in a clearly non-competitive game.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Rednosed Yule

Postby Harunobu » Fri Dec 22, 2023 2:22 am

donbot wrote:
Harunobu wrote:Dude, he didn't say anything like that. They won and now you as a loser are asking the devs to change the way how the game works.

Maybe the pvp or siege mechanics could be improved upon. But that's not why you are in this debate. You say it yourself. You are annoyed they won because they called in more and experienced factions.
You are annoyed they asked for help and got it. Not about anything else. You think they should have lost because their players aren't as skilled in pvp.

It is even more clear about that SnuggleSnail character. This is the thread about the gamedev stream and he is rambling on about how he thinks someone else never won a fight against him.
Just STFU already. Unless you want the devs to patch your silly ass out of this game, that is. Go make a thread on the subject of your own ego and then cry about it there.

To me, it seems this is the outcome that's perfect for the game. A bunch of pvp factions tried to destroy a public market community. They did a lot of damage, but in the end they lost.
Why on earth do you want a game where the strongest pvp faction can just wipe out any town in the game 'because they are the most skilled in pvp''?
You want a game where their ego tells them they can win, so they give it a shot, but then they lose anyway. That's the perfect balance.
Because if they can just go out an destroy whatever they want, then that's bad. And it is equally bad if they know they can't even do any damage, so they won't even try and nothing happens.

are you the guy that ported in to our charter and got kod with 3 tokens in his inventory? you seem rly upset at us and nothing what you said was mentioned lmao have you ever beaten a bear in the game dear 2011 player


no lol

But I did call out people on the forum trying to trick newbies into porting to their place by promoting shitposts imitating Whatever Bay charter codes. I see you joined this game 3 years ago while I have played this game for the first time in 2011. I am a veteran player. You are a noob that just learned how pvp kinda works and are now trying to shitpost fake charter codes to try to kill a few sprucecaps so you can LARP you are the new Bob Dole.
Again, those people who tried to trick people with the charted codes, they should definitely be IP banned. They can go and learn to PvP maybe in WoW.

I see you are a very scared insecured little chap. That's for sure.

If you are a big man, come and siege my town, big boy! Come bring it! When you are not too busy trying to trick unarmed people to fasttravel into your base, that is.
Harunobu
 
Posts: 165
Joined: Sat Jan 22, 2011 3:29 pm

Re: Game Development: Rednosed Yule

Postby Harunobu » Fri Dec 22, 2023 2:26 am

Oh, don't back out now. Or you can apologize to me. Right here and now.
And stop shitposting. Because 90% of your posts here are either that, or talking about visitor gate exploits and other nonsense.
Harunobu
 
Posts: 165
Joined: Sat Jan 22, 2011 3:29 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 2 guests