Game Development: Colorful Carpet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Colorful Carpet

Postby Spankin_DuFanny » Thu Sep 12, 2024 4:21 pm

I'm slapping my cheeks for w16
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Re: Game Development: Colorful Carpet

Postby Nocturnal-Rainbows » Thu Sep 12, 2024 4:21 pm

Boring.
Where the fuck is world 16? Holy shit I'm growing so tired of this clown circus of a schedule, getting like 2-3 months of fun out of the game then needing to wait 8+ months for a fucking reset. The end game just isn't good enough to warrant playing after the first few months, it becomes a chore of quality grinding and nothing else.
Why can't you give us shorter worlds? It doesn't have to be that way forever, but until you come up with a satisfying end game that keeps people interested and retains the player base this should be the forward. This isn't some random ass selfish wish on my part, the drop in numbers every single world after the first few months confirms everything I'm saying. It is a fact that 90+% of the players drop the game by 3 months in then come back during the reset. Why is that, I wonder? It's because the early and mid game is fucking incredible, so incredible that people keep coming back just to do it all over again KNOWING that the end game is garbage and they'll probably quit at the same point they quit all the other worlds, yet they come back and do it all again anyway for that 10/10 early/mid game.
You, as developers, get paid more by having shorter worlds. The player base will remain at healthy numbers and not 'thousands for the first month then struggling to hold triple digit players 3 months in for the next 8+ months'. There is no logical reason besides stubbornness to not at least try 6 month world cycles. Even if it was only for a year to try and see if it proves beneficial, you should try it. A scheduled end of world after 6 months of being active. See what happens, see if players like it (they will), see if you get more money from actually retaining your players who are now happy (you will, because we will be happy).

I've been checking in on these forums every fucking day for the past few months just waiting for a world 16 announcement. I don't even give a fuck what you add or change, I just wanna play again. Restart the world and go take a break for 6 months without adding anything new for all I care then add something new next world. You don't need some grand game changing new thing every single new world, which I assume is what you're trying to do, and I appreciate that you're trying to keep things fresh but this is unironically a worse way of going about things than just having shorter world cycles and adding that big new world change every OTHER world instead.

No doubt ass kissers will rage at me for saying this but I'm not saying any of this to shit on you, even if it comes across that way, I'm saying it because most of your fucking fans of the game are waiting, like I am, for months on end just to jump back in and play. That is retarded, I can't think of any other game that operates this way. You could be farming sub money from a much larger player base for longer periods of time if you just reset the damn world and give us shorter world cycles. 6 months is still a long fucking time, drop off will STILL happen in that time but it will be lessened by an enormous degree.

Then, if you ever come up with a satisfactory end game that doesn't result in the lion's share of your audience dropping the game, then you can go right back to longer world cycles. It's folly to keep going that route as things are though.

If none of this sounds appealing (genuinely no idea why it wouldn't), then at least sell us a single player version of the game. I'd pay $60 easily to get a hold of that. You'd still have the vast majority of the playerbase playing the online version as is because the multiplayer aspect is what most of the players like. Everyone wins.
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Re: Game Development: Colorful Carpet

Postby Spankin_DuFanny » Thu Sep 12, 2024 4:22 pm

Nocturnal-Rainbows wrote:Boring.
Where the fuck is world 16? Holy ...

nice ai slop
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Re: Game Development: Colorful Carpet

Postby Oddity » Thu Sep 12, 2024 4:23 pm

It's so cool that your 4 month winter holiday vacation transitioned seamlessly into your 4 month summer holiday vacation :D
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Colorful Carpet

Postby terechgracz » Thu Sep 12, 2024 4:29 pm

WHAT THE FUCKT HAT IS BIG THING
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Re: Game Development: Colorful Carpet

Postby terechgracz » Thu Sep 12, 2024 4:29 pm

Carpet release boys let's go
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inb4 game development: colorful barrels with generic tophat

Postby Flushin_DaToilet » Thu Sep 12, 2024 4:30 pm

it all, returns, to nothing
it all comes tumbling down, tumbling down, tumbling dooooown


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Re: Game Development: Colorful Carpet

Postby terechgracz » Thu Sep 12, 2024 4:31 pm

Father_DuMarsch wrote:Great patch. May the God bless your soul.

Respect
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Re: Game Development: Colorful Carpet

Postby Scilly_guy » Thu Sep 12, 2024 4:33 pm

loftar wrote:
DonVelD wrote:how in the hell do you unmute a realm chat user

Right, now that you mention it, realm-chat muting hasn't been integrated with this muting functionality, which it probably should be. It is, however, possible to unmute realm-chat users using the same name that you used to mute them.

To be clear, the present functionality is for area chat and PMs right now.

This needs to be fixed... bug cape pls
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Oh no. Oh nononononononono BWAHAHAHAHAHAHA

Postby grumgrumganoe » Thu Sep 12, 2024 4:34 pm

loftar wrote:
DonVelD wrote:how in the hell do you unmute a realm chat user

Right, now that you mention it, realm-chat muting hasn't been integrated with this muting functionality.

hermitbros…did we just lose???

:lol:
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