thomas_ewing wrote:bmjclark wrote:stickman wrote:So lets say it was 22 away. so outside the range of an archery tower
if a tower takes up to 20 shots to kill a ram. then 1250 / 20 = 62.5 damage a shot... so in 1 hour your tower can shoot (60 min /5 shots a min) = 12 times... so that means it could do 12x62.5 damage in an hour 750 damage. not even enough to kill the ram once it starts moving forward.... what if their are multiple rams to hit... and other factors like the attacker placing the rams where its not easy to build towers...
just seems like the archery tower is not good enough to defend a siege. which is why I wanted to know if anyone has actually stopped a siege with a tower before... i am doubtful.
didn't a ram use to take way longer to repair? i could have sworn it use to be way longer than 1 hour. that seems way to fast based on the fact that you can time this stuff when you opponent is sleeping.
If your archery tower does 750 damage to a ram, it wont be able to move because it's too damaged and you'll have to repair it again to move it (resetting the dry timer)
Don't attackers build more than one ram? Archery towers have a limit on how close they can built together, but rams don't. RamSpam renders towers moot, no?
Yes, the reality is if an attacker is serious and determined they will make a lot of rams and catapults. They will use the catapults to safely break any of your towers first. As a defender you should also make catapults as they are vastly superior if you're active and watching. You get to choose where to use its shots, and the range has almost always been better (pre-nerf), but you also need to be there as they aren't automatic like towers. Either way if the attacker has resources and is smart they can bait out your towers, break them, and then you're stuck with only catapults (if you have the brimstone) to defend. That's also assuming you can't fight the people besieging you.
The common cope is that brimstone will limit them, but more likely than not they have access to far more brimstone than you do. Especially if it's a big group with access to most of the world, getting brimstone is not an issue lol.
Also this is assuming they built a safe-palisade near your base so that they can chill without having to be on alert 24/7 watching their ram/catapults. You really screwed up if you allow this to happen, especially if their safe wall is within range of your wall. You should always ensure your claim extends well beyond, and if you see someone drop a wall or claim near you break it, don't let it harden if you can.