by Sephiron » Fri Apr 11, 2025 3:53 am
I'd say this partially solves my reason for quitting this world. At that stage of the game, we weren't even using most of the products we were making, but I knew that if we stopped farming, we wouldn't have any food to give the animals. And if we stopped feeding the animals, they would die and we'd be set back very far. So I was spending like 6 hours after work every day checking all the new calves, sheep, etc., culling the old ones, milking the cows and shearing the sheep, filling the troughs, filling the curd tubs, moving the cheese, making the vinegar, etc. etc. Rinse and repeat every single day. While my friend made much much better food with much less effort by pickling and sausage making. It seemed like I wasn't doing any of it for any real reason. The other reason being, well, if I wasn't doing all of those chores, what was I meant to do? Dungeons were way too rare. So instead of doing dungeons I would run around and check for better clay quality, better metal quality, better this and that, maybe do a couple credo quests, and then I realized Why do I need all of that anyway? Am I going to do dungeons? For what?
Fundamentally I think the early-mid game loop is gold. It's so much fun for the first month or so, when the community is at it's peak and it feels like there were some in-game politics. Late game just feels hollow and purposeless, you really start to feel shackled to your computer. It's a little oppressive imho.
I think world dungeons could really flesh out the late game. Just randomly generated tombs and crypts that have unique items with randomly generated effects. Maybe a magic sword can have limited uses as a match? Maybe a magic cape lets you run faster through leaf? Maybe a boar spear that can shoot lightning? Idk, just something to do would be nice.