loftar wrote:SpacePig wrote:1. Level the selected area by default to minimum remaining land.
2. Or manually set the leveling amount as a number.
That's all that's needed. Nobody will ever select irregular areas for leveling because it's completely dysfunctional — it provides no advantages in construction or defense and only causes extra problems.
Since eg. slope/hill construction is rather common, this is an abjectly false statement.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
SpacePig wrote:99% of villages will be located on completely flat ground, including all large villages and kingdoms.
jorb wrote:
- You can pull a corner point of a survey to raise the slope of the surveyed area relative to that point.
- You can pull any other point to move the survey area generally.
- You can hold shift to select/create a sub-area of multiple survey points, which can be similarily modified as the survey generally.
Robben_DuMarsch wrote:Rip, I had been guessing we were going to get news on the new world any day now.
jorb wrote:
- Significant server side optimization work has been performed on hittesting, object delta transfers, protocol object lists, &c, which should imply significant performance gains not least in terms of peak user capacity.




⊰✿•°*MaltGrain wrote:Robben_DuMarsch wrote:Rip, I had been guessing we were going to get news on the new world any day now.
What do you suppose this is hinting at?jorb wrote:
- Significant server side optimization work has been performed on hittesting, object delta transfers, protocol object lists, &c, which should imply significant performance gains not least in terms of peak user capacity.
Selles wrote:Is there a plan to add the ability to terraform with someone on the same flag area?
MaltGrain wrote:It might be worth copy-pasting use instructions to the survey tooltip ingame
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