jorb wrote:&c
- The choice on which world to play will be made with the Wizard during character creation.
- Do note that the significant changes mentioned here, made for World 16.1, will NOT take effect in World 16. Uncontroversial content changes may/will take effect in World 16 as well, but the ones mentioned above will specifically apply to World 16.1
- We consider World 16.1 — as World 16 can remain a stable main version of the game — to be somewhat experimental. If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas!
*Silk Backpacks for a third Column
*Cookbook item or recipe pages for preserving recipies
*Give Wells soak values
*Add a "Clean Out" Option for compost bins
*Since you're removing non visitor gates, remove the restriction of visitor gates preventing you from passing if in combat