Debugging woes: Small rollback

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Re: Debugging woes: Small rollback

Postby MightySheep » Sat Nov 29, 2025 12:17 am

Can it fix the crashing in pvp that'd be nice

That's still a pretty big issue
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Re: Debugging woes: Small rollback

Postby fallout » Sat Nov 29, 2025 12:55 am

Fuck me you're going to crash it every night now ya great guy
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Re: Debugging woes: Small rollback

Postby loftar » Sat Nov 29, 2025 1:00 am

Yup, yet another one I wasn't looking for. In this case, a read-after-free bug when taming animals. Debugging goes on further...

MightySheep wrote:Can it fix the crashing in pvp that'd be nice

You'll have to elaborate, because I don't know about that one.
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Re: Debugging woes: Small rollback

Postby SnuggleSnail » Sat Nov 29, 2025 1:05 am

loftar wrote:You'll have to elaborate, because I don't know about that one.


every client jvm crash in fights occasionally
I died because of it recently
When we were doing bigger fights with 40 or so people on screen earlier this world there were probably 10 or 20 crashes per side per hour if I remember right
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Re: Debugging woes: Small rollback

Postby ZamAlex » Sat Nov 29, 2025 1:08 am

You can make call for symbolic reward and to make mass testing, i know that a lot of people will participate cuz everyone are interested at game stability.
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Re: Debugging woes: Small rollback

Postby MightySheep » Sat Nov 29, 2025 3:10 pm

loftar wrote:
MightySheep wrote:Can it fix the crashing in pvp that'd be nice

You'll have to elaborate, because I don't know about that one.

I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.

Something about pvp make it happen and no1 can replicate.
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Re: Debugging woes: Small rollback

Postby losexd » Sat Nov 29, 2025 4:49 pm

job and loftar definitely need to participate on pvp fights, even if its just to keep walking and watching around while everyone else fight... and I mean participate in real fights, not valhalla..

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Re: Debugging woes: Small rollback

Postby Kamekono » Sat Nov 29, 2025 6:47 pm

MightySheep wrote:
loftar wrote:
MightySheep wrote:Can it fix the crashing in pvp that'd be nice

You'll have to elaborate, because I don't know about that one.

I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.

Something about pvp make it happen and no1 can replicate.


Did anyone even try, for the sake of experimenting, to use default?
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Re: Debugging woes: Small rollback

Postby loftar » Sat Nov 29, 2025 9:17 pm

Amazing, this crash too was a another bug that anyone could have triggered for the last like 9 or so years, by destroying a raft while having its drop cursor active. So debugging still continues, I guess.

SnuggleSnail wrote:every client jvm crash in fights occasionally

What, is this the nVidia bug rearing its head again? I thought that was fixed with some driver revision. I'd appreciate some hs_err_pid files to look at, but please post a new topic in the Bugs forum about it.
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Re: Debugging woes: Small rollback

Postby h3lblad3 » Sat Nov 29, 2025 9:26 pm

Kamekono wrote:
MightySheep wrote:I aint no nerd all I know is pvp has been borderline unplayable for quite a while because almost every1 crashes randomly. Seems to occur on every client not that any1 uses default in pvp lol.

Something about pvp make it happen and no1 can replicate.


Did anyone even try, for the sake of experimenting, to use default?

In PvP?

Default doesn't let you control camera angles when you're zoomed out excepting the 4 pre-set angles.

Default also doesn't let you use settings for ease-of-clicking like turning off the graphics for trees or setting the world to be flat.

Not to mention extra hot key slots and the typical changes to how combat UI is displayed to make it easier to keep track of and understand.

I can't imagine anyone turning on default for PvP. You'd be a fish in a barrel.
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