Game Development: Silken Sled

Announcements about major changes in Haven & Hearth.

Re: Game Development: Silken Sled

Postby Girth » Mon Dec 15, 2025 3:48 am

jorb wrote:[*] Inventory extending pieces of equipment can now, quite simply, be unequipped, even if doing so would leave your inventory overloaded. While you have items in unequipped inventory slots, you will have the "Overloaded" debuff. The "Overloaded" debuff will, periodically, attempt to move items into your inventory, or, failing that, drop them to ground. The "Overloaded" debuff will not take effect if you are knocked out, or dead. Happy to take input on this, as it may be at least somewhat controversial.[/list]




visually, items are being hidden from view when this debuff occurs, as the inventory shrinks. if you had free slots, you wouldn't be able to move them anyways. would be nice to have the "lost inventory region" in grey so that i could see and move items away from the debuff zone.
another stupid day of my worthless hermit life
User avatar
Girth
 
Posts: 32
Joined: Sun Jan 19, 2025 6:30 pm

Re: Game Development: Silken Sled

Postby Timucuax » Mon Dec 15, 2025 5:17 am

Ardennesss wrote:
jorb wrote:[*] Our primary development direction is toward object-controlled-objects.

Still selling this lie eh?


I was thinking the same.
Timucuax
 
Posts: 4
Joined: Sun Feb 19, 2012 11:26 pm

Re: Game Development: Silken Sled

Postby Pacox » Mon Dec 15, 2025 6:24 am

Rakija when?
Pacox
 
Posts: 27
Joined: Wed Jan 11, 2012 11:19 am

Re: Game Development: Silken Sled

Postby Nightdawg » Mon Dec 15, 2025 7:19 am

jorb wrote:Our primary development direction is toward object-controlled-objects.


Sure buddy
User avatar
Nightdawg
 
Posts: 2415
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Silken Sled

Postby Fostik » Mon Dec 15, 2025 8:16 am

ulbu wrote:Afaik it's "Chornobyl" though.


That sored my eye too, though Ukrainian town name is Chornobyl indeed, the event itself still named Chernobyl Disaster.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2359
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Silken Sled

Postby sMartins » Mon Dec 15, 2025 8:40 am

They're giving us what we want, which is nice at Christmas, but I'm not sure it's a good sign...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3259
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Game Development: Silken Sled

Postby sickaura » Mon Dec 15, 2025 8:45 am

remove -20% stone axe mining quality debuff
User avatar
sickaura
 
Posts: 48
Joined: Fri Oct 06, 2023 8:19 pm

Re: Game Development: Silken Sled

Postby neoblackheart » Mon Dec 15, 2025 9:01 am

The overburdened thing really only has one major thing I like and thats that you can change backpacks and stuff without shifting your inventory around. Several times I have had a birchbark backpack and couldn't move my new leather backpack in till I rearanged my inventory.
neoblackheart
 
Posts: 29
Joined: Wed Dec 24, 2014 4:16 am

Re: Game Development: Silken Sled

Postby ErdTod » Mon Dec 15, 2025 9:41 am

ulbu wrote:Afaik it's "Chornobyl" though.


This
User avatar
ErdTod
 
Posts: 554
Joined: Wed Sep 21, 2011 7:53 pm

Re: Game Development: Silken Sled

Postby VDZ » Mon Dec 15, 2025 11:54 am

neoblackheart wrote:The overburdened thing really only has one major thing I like and thats that you can change backpacks and stuff without shifting your inventory around. Several times I have had a birchbark backpack and couldn't move my new leather backpack in till I rearanged my inventory.

It's much more significant with Wanderer's Bindle, which I'd previously hestitate using because you couldn't easily unequip it (getting locked in place by new items in the inventory automatically being put in the 'temporary' slot). Now you can just switch it out like any other equipment and the debuff will automatically move the item to a fitting slot.

Girth wrote:visually, items are being hidden from view when this debuff occurs, as the inventory shrinks. if you had free slots, you wouldn't be able to move them anyways. would be nice to have the "lost inventory region" in grey so that i could see and move items away from the debuff zone.

Are you speaking theoretically, or have you tried it? The debuff works very quickly, you won't be having items in the invisible slots for long, they'll either be moved to a place they fit or dropped on the ground soon enough. Basically the same thing you'd previously be doing manually before unequipping your inventory-boosting item.
User avatar
VDZ
 
Posts: 2729
Joined: Sun Jul 17, 2011 2:27 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], Warriorzik and 7 guests