Game Development: Sled Yule

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sled Yule

Postby mvgulik » Mon Dec 22, 2025 1:32 pm

jorb wrote:All changes are world independent unless specifically mentioned otherwise.

Really ... Right ... Whatever.
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Re: Game Development: Sled Yule

Postby TemuSoldier » Mon Dec 22, 2025 9:24 pm

whatever could the wiki despot have possibly meant by this
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Re: Game Development: Sled Yule

Postby jorb » Mon Dec 22, 2025 11:18 pm

Sled Riding has been temporarily disabled on account of Divine Intervention: Balls Bay et al vs. Dev Team. Was a nice thing, and we cannot have those. Working to restore it. Thank you for your attention to this matter!
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Re: Game Development: Sled Yule

Postby Halbertz » Mon Dec 22, 2025 11:39 pm

jorb wrote:Sled Riding has been temporarily disabled on account of Divine Intervention: Balls Bay et al vs. Dev Team. Was a nice thing, and we cannot have those. Working to restore it. Thank you for your attention to this matter!

Please address usability of sleds in pvp. My suggestion is putting timer on them (similar as coracle). That will remove pvp abuses, while keeping the fun part.
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Re: Game Development: Sled Yule

Postby Hasta » Tue Dec 23, 2025 3:33 am

jorb wrote:temporarily


Please no. Putting players on movable/moving objects explodes in a flurry of bug abuses EVERY TIME, no exceptions, yet you persistently do it over and over again.

Sledding is a fun mechanic... with immeasurable implications in a game that literally has players script-equipping between plate boots/bunny slippers to gain critter-dependant moving advantage in pvp.

This was a nice thing and likely your pet project, but you have quite a lot of much less volatile nice things "in the pipes" for quite some time, do bridges or modular buildings first or something.
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Re: Game Development: Sled Yule

Postby Zephroze » Tue Dec 23, 2025 4:03 am

Hasta wrote:
jorb wrote:temporarily


Please no. Putting players on movable/moving objects explodes in a flurry of bug abuses EVERY TIME, no exceptions, yet you persistently do it over and over again.

Sledding is a fun mechanic... with immeasurable implications in a game that literally has players script-equipping between plate boots/bunny slippers to gain critter-dependant moving advantage in pvp.

This was a nice thing and likely your pet project, but you have quite a lot of much less volatile nice things "in the pipes" for quite some time, do bridges or modular buildings first or something.


I agree. Even without the ability to sled through vgates, Snail pointed out that it creates a stupid PVP meta similar to rabbit shoe swapping where you will need to always have a sled on your back and autoswitch to sledding on every decline to catch up to people.
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Re: Game Development: Sled Yule

Postby Jorg » Tue Dec 23, 2025 4:29 am

Hasta wrote:
jorb wrote:temporarily


Please no. Putting players on movable/moving objects explodes in a flurry of bug abuses EVERY TIME, no exceptions, yet you persistently do it over and over again.

Sledding is a fun mechanic... with immeasurable implications in a game that literally has players script-equipping between plate boots/bunny slippers to gain critter-dependant moving advantage in pvp.

This was a nice thing and likely your pet project, but you have quite a lot of much less volatile nice things "in the pipes" for quite some time, do bridges or modular buildings first or something.

They should keep adding features no matter how exploited they might be used, game's in infinite development and has two worlds for playtesting at this point. Nothing is permanent or guaranteed anyways
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Re: Game Development: Sled Yule

Postby SnuggleSnail » Tue Dec 23, 2025 4:34 am

When they released kick sleds like however many years ago everybody in my village thought they were so broken they'd be gone before the end of the first winter
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Re: Game Development: Sled Yule

Postby mvgulik » Tue Dec 23, 2025 12:39 pm

jorb wrote:Sled Riding has been temporarily disabled on account of Divine Intervention: Balls Bay et al vs. Dev Team. Was a nice thing, and we cannot have those. Working to restore it. Thank you for your attention to this matter!


Aha. So that's why the Divine Intervention post did not mention anything about any change to the related feature. It was dropped inside the multitude of other posts. (fits the general pattern)
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Re: Game Development: Sled Yule

Postby TemuSoldier » Tue Dec 23, 2025 4:40 pm

SnuggleSnail wrote:When they released kick sleds like however many years ago everybody in my village thought they were so broken they'd be gone before the end of the first winter

:lol:
that was what, world 11? Do you understand jord and lofart by now?
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