Game Development: Grammophone Crane

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grammophone Crane

Postby Miss_Min » Thu Jan 15, 2026 1:13 am

dupapsa wrote:
Beronica wrote:Are we ever going to get the chance to fish/dig up trash again?

did it stop being a thing? i feel like i'm constantly digging up random shit while landscaping


Pretty sure it is currently ONLY a thing while landscaping, and it has been (despite dev claim to the contrary at the end of their livestream) in some way stopped, blocked, suspended or inadvertently lost down the back of the sofa in fishing. (And, I think, beach trash has also disappeared?)
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Re: Game Development: Grammophone Crane

Postby Mr_Bober » Thu Jan 15, 2026 1:16 am

jorb wrote:
  • Added "Frost Flower", winter curiosity.


Any chance we can garden this?
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Re: Game Development: Grammophone Crane

Postby Robben_DuMarsch » Thu Jan 15, 2026 1:39 am

Ngl I wasn't expecting an actual content patch this quick, with also some critical bug fixes. I really do hope that 2026 is the year of them being back, as Jorb seems to imply.
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Re: Game Development: Grammophone Crane

Postby Mr_Bober » Thu Jan 15, 2026 2:23 am

Has anyone actually seen the cranes?
I went through rivers, lakes, all 3 kinds of swamps, still no cranes.
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Re: Game Development: Grammophone Crane

Postby Regulus2424 » Thu Jan 15, 2026 2:40 am

just saw a crane next to the badlands tree
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Re: Game Development: Grammophone Crane

Postby _Scipio » Thu Jan 15, 2026 4:01 am

jorb wrote:We've been developing, and here's what's new.
  • Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.
  • Going up mineholes now confers the visitor debuff where applicable.
Enjoy!


Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.

This was a long standing exploit. Clearly unintended, used to bug raid, and in need of a fix. Well done. But adding visitor to going up a minehole isn't a 'fix', just a change to how mineholes work; perhaps the reasoning should be explained.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: Grammophone Crane

Postby sylviavalentijn » Thu Jan 15, 2026 4:47 am

Done with this world if there's no changes to the new gilding system. It was fine before and now its incredibly tedious. Recycling is still pointless. Repairing armor is a step in the right direction but there should be some way to stop quality being fucked over example "armor polish" for metal armor or "sewing kit" for hide armor.
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Re: Game Development: Grammophone Crane

Postby azrid » Thu Jan 15, 2026 7:00 am

sylviavalentijn wrote:Done with this world if there's no changes to the new gilding system. It was fine before and now its incredibly tedious. Recycling is still pointless. Repairing armor is a step in the right direction but there should be some way to stop quality being fucked over example "armor polish" for metal armor or "sewing kit" for hide armor.

Maintaining material cost for repair is important for Havens economy.
For a single player game your idea would be fine though.
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Re: Game Development: Grammophone Crane

Postby Detharon » Thu Jan 15, 2026 7:14 am

jorb wrote:
[*] Ensured that destroy actions are canceled if a building completes its soaking timer while being destroyed.
[*] Going up mineholes now confers the visitor debuff where applicable.[/list]


Finally some good changes, thanks! The game would be in a much better shape if the bashing exploit were fixed earlier, that was probably the number one abuse used to raid people.
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Re: Game Development: Grammophone Crane

Postby ksillema » Thu Jan 15, 2026 7:50 am

awesome update!
Last edited by ksillema on Thu Jan 15, 2026 8:31 am, edited 1 time in total.
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