Game Development: Thatched Totem

Announcements about major changes in Haven & Hearth.

Re: Game Development: Thatched Totem

Postby FaithfulToadd » Thu Feb 26, 2026 7:10 am

Malagast wrote:We’ve had juicy weekly updates for three months now. I speak for many when I say the effort and artistry you put into each one is very much appreciated. ❤️

I concur!

Love to see more structures added to the game, especially those with rooms. Adding my voice to the cacophony by requesting larger builds! :)
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Re: Game Development: Thatched Totem

Postby JTB » Thu Feb 26, 2026 7:40 am

I love the patchma, more qol stuff for new sacks! By the way, isn't shift-click with liftable object is a default way to place liftable object to the center of a tile you shift click? Anyway, love the patchmas, it is clear that you are trying to play the game you develop, i hope you enjoy it :)
Also, palisade changes are okay this world, Im a hermit, and Im grateful to still have an opportunity to live in dangerous situations, despite what pvp oriented players/groups say.
As fearless in death as he was in life
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Re: Game Development: Thatched Totem

Postby Regulus2424 » Thu Feb 26, 2026 8:11 am

casual hermit player: "hey Jorb, any chance that I can make steel without killing myself?"

Yorb: "here is a larp building that requires 50 steel to build ¦] "
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Thatched Totem

Postby Vladichka » Thu Feb 26, 2026 8:32 am

Why do we have smokeleaf and oranges and now this american looking totems stuff before radishes and cabbages? Please fix.
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Re: Game Development: Thatched Totem

Postby stya » Thu Feb 26, 2026 8:32 am

Regulus2424 wrote:casual hermit player: "hey Jorb, any chance that I can make steel without killing myself?"

Yorb: "here is a larp building that requires 50 steel to build ¦] "


They could halve the cost and it would still be too expensive for hermits :D
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Re: Game Development: Thatched Totem

Postby stya » Thu Feb 26, 2026 8:36 am

You can now restore decayed "Mound Bed"s by simply dumping "Mulch" on them


best part of the update though
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Re: Game Development: Thatched Totem

Postby AliExpressMerchant » Thu Feb 26, 2026 9:22 am

idk what are your priorities tbh...

plenty of bugs in bug forum
plenty game breaking bugs reported via pm you don't read
you did ask about qol in last patch - nothing implemented
realms, hunger, op food - nothing

meanwhile we get big gate made from steel (a material that has infinity amount of threads about how shit mechanically it is to make)

:roll:
Selling high quality tools for tokens. PM for more details
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Re: Game Development: Thatched Totem

Postby Brojnos » Thu Feb 26, 2026 11:02 am

appreciate these cool juicy updates ! thanks Jorb, Thanks Loftar, as per usual, I will keep suggesting that you guys add new combat animations, for all combat moves, would be real cool !!!! :mrgreen:
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Re: Game Development: Thatched Totem

Postby Girth » Thu Feb 26, 2026 3:04 pm

Seeing updates get cranked out like this makes me want to upgrade to a Gold sub.

great stuff, jorbtar. keep it coming :)
another stupid day of my worthless hermit life
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Re: Game Development: Thatched Totem

Postby gravesmerch » Thu Feb 26, 2026 3:52 pm

wonder if loftar tamed some AI for these, but the real question is how much stats and equips do I need to cheese a Mammoth or a Whale
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