Game Development: Melon Support

Announcements about major changes in Haven & Hearth.

Re: Game Development: Melon Support

Postby 524u » Thu Mar 05, 2026 9:24 am

What about potatoes? And yet, you have added watermelon in world "inspired by Slavic and Germanic myth and legend".
Watermelons don't even grow here :cry:
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Re: Game Development: Melon Support

Postby jorb » Thu Mar 05, 2026 10:06 am

524u wrote:What about potatoes? And yet, you have added watermelon in world "inspired by Slavic and Germanic myth and legend".
Watermelons don't even grow here :cry:


That's where you are wrong, tho. Watermelons were known to the ancient world.
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Re: Game Development: Melon Support

Postby Regulus2424 » Thu Mar 05, 2026 10:27 am

jorb wrote:
524u wrote:What about potatoes? And yet, you have added watermelon in world "inspired by Slavic and Germanic myth and legend".
Watermelons don't even grow here :cry:


That's where you are wrong, tho. Watermelons were known to the ancient world.

what time period do you consider ancient, exactly? which parts of the world was the watermelon known to?
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Re: Game Development: Melon Support

Postby jorb » Thu Mar 05, 2026 10:38 am

Regulus2424 wrote:what time period do you consider ancient, exactly? which parts of the world was the watermelon known to?


Pre-Islamic or even Pre-Christian antiquity, c:a year 0? La Wik informed me that watermelons were known in Asia Minor well into the BCs, known to the Romans, and that it was later introduced to the New World by Europeans. They grow widely in Spain and Italy, which are both decidedly Magna Germania.
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Re: Game Development: Melon Support

Postby jorb » Thu Mar 05, 2026 10:41 am

sabinati wrote:A WATERMELLON?!


Yesteryear's memes! <3
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Re: Game Development: Melon Support

Postby vatas » Thu Mar 05, 2026 10:58 am

inb4 someone points out that pumpkins are a New World crop:

https://en.wikipedia.org/wiki/Grandfather_clause

At least to my understanding, pumpkins date back to the very earliest versions of Haven, before Jorb decided on a setting that excludes certain foodstuffs.
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Re: Game Development: Melon Support

Postby pagsiu » Thu Mar 05, 2026 10:59 am

Nice, small update. Shame we didn't get a watermellon hat, tho.
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Re: Game Development: Melon Support

Postby jorb » Thu Mar 05, 2026 11:02 am

vatas wrote:inb4 someone points out that pumpkins are a New World crop:

https://en.wikipedia.org/wiki/Grandfather_clause

At least to my understanding, pumpkins date back to the very earliest versions of Haven, before Jorb decided on a setting that excludes certain foodstuffs.


Tbqh, I think pumpkins simply got a "rule of cool" hall pass even back then. ^_^

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Re: Game Development: Melon Support

Postby serVar161 » Thu Mar 05, 2026 11:06 am

Watermelon is delicious.
Just like the "Tanning Tub"s" dependency on wood material—customization is always a good thing (for those worried about their Tanning Tub"s becoming multicolored—they're still the same, and the color change will likely only affect the new ones).
I also like the minimap changes. But could you add zoom in and out icons? (Preferably to the regular map as well)
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Re: Game Development: Melon Support

Postby Regulus2424 » Thu Mar 05, 2026 11:14 am

vatas wrote:inb4 someone points out that pumpkins are a New World crop

yeah, I was about to ask about that but Jorb already clarified that this whole time it was about whether or not he found the crop "cool" (which is kinda obvious if you think about it, as this is how most of the development functions (adding random stuff with complete disregard for common sense, historical accuracy or the betterment of the game)).
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