Game Development: Monumental Tunnel

Announcements about major changes in Haven & Hearth.

Re: Game Development: Monumental Tunnel

Postby reqvaa » Fri Mar 27, 2026 3:07 am

Thanks for moria supports!
Thanks for produce sack fix!
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Re: Game Development: Monumental Tunnel

Postby jordancoles » Fri Mar 27, 2026 3:27 am

The column radius needs to be like twice as big imo for the cost

2k stones kinda nuts for what it covers
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Re: Game Development: Monumental Tunnel

Postby SnuggleSnail » Fri Mar 27, 2026 3:36 am

The disparity with how you guys treat fun LARP-y stuff and QoL vs. PVP is insane


Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever

Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.

Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.
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Re: Game Development: Monumental Tunnel

Postby reqvaa » Fri Mar 27, 2026 4:11 am

Snail is right about the radius, tbh i was expected minimap size cover (previous respect post was written before login xD, still think thats great), current radius too small, not because fair/unfair and cost/uncost, but its kinda huge and using it overloading area way too much, like way wAy too much, its 6x time bigger than metal beam with 2x bigger radius.

I wish it have 1 (at least) minimap diameter, perfectly 1.5-2, get rid of those metal beams underground, would be amazing.
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Re: Game Development: Monumental Tunnel

Postby maze » Fri Mar 27, 2026 6:20 am

:D

SnuggleSnail wrote:The disparity with how you guys treat fun LARP-y stuff and QoL vs. PVP is insane


Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever

Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.

Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.


fact snail is not saying its bad but needs a buff is a good sign when it comes to larpy stuff.
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Re: Game Development: Monumental Tunnel

Postby Cogan » Fri Mar 27, 2026 7:27 am

Coade bricks are making stone stockpiles
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Re: Game Development: Monumental Tunnel

Postby pagsiu » Fri Mar 27, 2026 8:37 am

Another huge phallic object added... My Freudian senses are tingling.

Good update.
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Re: Game Development: Monumental Tunnel

Postby JTB » Fri Mar 27, 2026 8:49 am

Is this Monty Python BD reference?
Pls increase the coverage of that colossal thing, it costs like tower and provides like 2 full metal beams :(
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Re: Game Development: Monumental Tunnel

Postby Fostik » Fri Mar 27, 2026 9:29 am

jorb wrote:Added "Monumental Column", a pretty massive mine support. Suggested here!


I like that megalophilia vibe through recent patches!
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Re: Game Development: Monumental Tunnel

Postby Axatros » Fri Mar 27, 2026 10:38 am

Another great update :D

BTW. Jorb, do you guys write down the ideas of players somewhere or adding a specific idea is more like a "heat of the moment" thing?

Some ideas are waiting 9 years for being implemented :roll:
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