Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby Frogg » Fri Jul 17, 2026 11:40 pm

The image in the first post is very pretty. Love the colors. Please continue adding colorful stuff like that. Biomes, trees, bushes and so on.
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Re: Prelude: World 16.2

Postby Luno » Fri Jul 17, 2026 11:42 pm

Audiosmurf wrote:I still think it should be opt-in, it shouldn't be "if you don't have rage." There should be another skill you can buy called "cowardice" that opts you out of PVP but makes it so anyone (with rage or otherwise) can evict you with no timer.


So i just walk around with any alt ready to send my main back home at a heartbeat?

Jorbtar, hire this guy.
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Re: Prelude: World 16.2

Postby Iggie » Fri Jul 17, 2026 11:50 pm

Agree with guys:
Do it september, not summer
Make it w17, close others, or tell us why making w16.1 instead of w17 become a good experience. Even new players come in 16.1, not to 16.0
Make it normal speed of time world, more chill, less nolife.
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Re: Prelude: World 16.2

Postby Regulus2424 » Sat Jul 18, 2026 12:15 am

Frogg wrote:The image in the first post is very pretty. Love the colors. Please continue adding colorful stuff like that. Biomes, trees, bushes and so on.

Colorful hearthlings next?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Prelude: World 16.2

Postby Iggie » Sat Jul 18, 2026 12:22 am

Image
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Re: Prelude: World 16.2

Postby MarcusXDead » Sat Jul 18, 2026 12:55 am

Audiosmurf wrote:I still think it should be opt-in, it shouldn't be "if you don't have rage." There should be another skill you can buy called "cowardice" that opts you out of PVP but makes it so anyone (with rage or otherwise) can evict you with no timer.

Logged in purely to write that "opt out of PvP" is a single thing I want in this game.
^The wall of text^
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Re: Prelude: World 16.2

Postby Ardennesss » Sat Jul 18, 2026 1:36 am

Iggie wrote:https://live.staticflickr.com/65535/55399754907_5567fcffc6_b.jpg

To be fair, it's not the split world that caused this, it was announcing that it was "an experimental world" combined with their fucking dogshit naming nomenclature calling them "world 16.0 and 16.1."

And now they're continuing with 16.2, it just doesn't sound like a legitimate world worth playing (and it isn't.)
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Re: Prelude: World 16.2

Postby QueueSS » Sat Jul 18, 2026 1:44 am

Ardennesss wrote:
Iggie wrote:https://live.staticflickr.com/65535/55399754907_5567fcffc6_b.jpg

To be fair, it's not the split world that caused this, it was announcing that it was "an experimental world" combined with their fucking dogshit naming nomenclature calling them "world 16.0 and 16.1."

And now they're continuing with 16.2, it just doesn't sound like a legitimate world worth playing (and it isn't.)


I agree the nomenclature is really bad, theres virtually no reason not to call this w17 in my eyes. But what makes you say the world isn't playing? I feel like any reset has inherent value since fresh worlds are always fun
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Re: Prelude: World 16.2

Postby Audiosmurf » Sat Jul 18, 2026 1:46 am

QueueSS wrote:But what makes you say the world isn't playing? I feel like any reset has inherent value since fresh worlds are always fun

Yeah, good question. Almost like he doesn't like the game?
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Re: Prelude: World 16.2

Postby Frogg » Sat Jul 18, 2026 1:54 am

W16.2 suggests there are only minor changes and nothing big. W17 will ship with OCO. Next world will be: W16.2.1 :lol:
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