Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby widelec_szatana » Thu Oct 31, 2024 10:44 am

MightySheep wrote:fuck realism, food decay would be just a massive introduction of tedium

tedium good

t. jorp
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Re: Prelude: World 16

Postby Noogia » Thu Oct 31, 2024 10:52 am

bring back tanning tub cart exploit plz so only vets get leather faster :twisted:
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Re: Prelude: World 16

Postby noindyfikator » Thu Oct 31, 2024 11:01 am

Noogia wrote:bring back tanning tub cart exploit plz so only vets get leather faster :twisted:


I like the idea with leather progress in bucket (you can log off with bucket)
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Re: Prelude: World 16

Postby caz » Thu Oct 31, 2024 12:28 pm

Any info on subs and hat tiers? When are they announced? Will we be able to purchase subs via steam prior to launch, so there's no delay to bonuses?

As you've increased base 'convenience' (reduced crafting time etc) will this be further adjusted for subs, or remain the same (100%)?

This is my first 'hafen' reset so dunno how this stuff plays out usually
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Re: Prelude: World 16

Postby jock » Thu Oct 31, 2024 6:24 pm

With quality nodes drifting, why remove questing quality? It be nice to see a little improvement over the course of the world, if anything you could buff the quality rewards and the world would actually slowly solve the bone wall issue over time as it generally improves.
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Re: Prelude: World 16

Postby joojoo1975 » Thu Oct 31, 2024 6:37 pm

noindyfikator wrote:I like the idea with leather progress in bucket (you can log off with bucket)


bucket full of tanning fluid could only do 1 hide.

most one char could do is 2 at a time. I think it promotes Alts but considering that we have the cave pclaim exploit back. . .

I can agree. let us use a bucket for 1 hide to leather
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Re: Prelude: World 16

Postby banok » Thu Oct 31, 2024 6:45 pm

I havent played much since +2 added, but surely each fep of +2 is worth much more than a fep of +1 since its effectively doubling your entire feps accumulated if it procs. Personally think would be much improved if you just remove +2 entirely, not like the system needs to be more overcomplicated than it already is.

Also random but I the only one who would like to see hussar wings removed? Do people look at this and think "yeah cool"? Sorry jorb but its just really dumb and ugly. Maybe we can get a client option to toggle.

edit: maybe if the wings were only visible when you are mounted it would look OK.
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Re: Prelude: World 16

Postby KiT » Thu Oct 31, 2024 7:27 pm

jorb wrote:+2 FEPS

After some internal back and forth, we came to the conclusion that we like the idea of, quite simply, counting +2 FEPs as 2 FEPs for purposes of determining the Hunger cost of foods.

Makes sense. The +2 FEP and the new "Fixed FEP/H ratio" systems are designed to do the exact same thing and kinda conflict with each other. IMO it would be best to do some streamlining for once, and straight up replace all instances of +2 FEP with double the amount of same +1 FEP.

I think the only instance where such a difference would matter are the ingredient/spice variations that have effect on "Primary FEP". Merging +2 into +1's could change the primary FEP of some foods, thus making spices/alt ingredients affect different FEPs.
By the way, have the alt ingredient mechanics been properly documented? Like i know about the cookbook web tool but it displays the results, not the exact mechanics of how those are reached.
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Re: Prelude: World 16

Postby Vert » Thu Oct 31, 2024 9:09 pm

I hope the following things will be rebalanced.

Increasing the amount of LP for buying rage and vandalism to compensate for the huge number of LP sources. In early worlds(8-10) , only 2-3 players in group took rage, this was a serious, thoughtful decision.

Increasing the duration of alchemy buffs, at least. It's not fun to drink a bottle every 2.5 minutes, make it at least an hour or two, you can even hang a debuff so that you can't immediately drink a new one.(At the beginning of the world, it is impossible to come up with an ideal potion, imperfect potions cause damage, increasing your perception by 10 for 2.5 minutes is not worth 10 injuries received. If the potion is hourly, maybe alchemy will have some use. Let's be serious, alchemy is only a cure for injuries that cannot be cured in any other way.)

Reducing the cost of summoning beacons, 30-40%
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Re: Prelude: World 16

Postby TheServant » Thu Oct 31, 2024 9:21 pm

Vert wrote:I hope the following things will be rebalanced.

Increasing the amount of LP for buying rage and vandalism to compensate for the huge number of LP sources. In early worlds(8-10) , only 2-3 players in group took rage, this was a serious, thoughtful decision.

Increasing the duration of alchemy buffs, at least. It's not fun to drink a bottle every 2.5 minutes, make it at least an hour or two, you can even hang a debuff so that you can't immediately drink a new one.(At the beginning of the world, it is impossible to come up with an ideal potion, imperfect potions cause damage, increasing your perception by 10 for 2.5 minutes is not worth 10 injuries received. If the potion is hourly, maybe alchemy will have some use. Let's be serious, alchemy is only a cure for injuries that cannot be cured in any other way.)

Reducing the cost of summoning beacons, 30-40%


i agree we need much more time in potions effect. i drink some str potion to mine and it goes away so fast? whats the point
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