MightySheep wrote:fuck realism, food decay would be just a massive introduction of tedium
tedium good
t. jorp
MightySheep wrote:fuck realism, food decay would be just a massive introduction of tedium
Noogia wrote:bring back tanning tub cart exploit plz so only vets get leather faster
noindyfikator wrote:I like the idea with leather progress in bucket (you can log off with bucket)
jorb wrote:+2 FEPS
After some internal back and forth, we came to the conclusion that we like the idea of, quite simply, counting +2 FEPs as 2 FEPs for purposes of determining the Hunger cost of foods.
Vert wrote:I hope the following things will be rebalanced.
Increasing the amount of LP for buying rage and vandalism to compensate for the huge number of LP sources. In early worlds(8-10) , only 2-3 players in group took rage, this was a serious, thoughtful decision.
Increasing the duration of alchemy buffs, at least. It's not fun to drink a bottle every 2.5 minutes, make it at least an hour or two, you can even hang a debuff so that you can't immediately drink a new one.(At the beginning of the world, it is impossible to come up with an ideal potion, imperfect potions cause damage, increasing your perception by 10 for 2.5 minutes is not worth 10 injuries received. If the potion is hourly, maybe alchemy will have some use. Let's be serious, alchemy is only a cure for injuries that cannot be cured in any other way.)
Reducing the cost of summoning beacons, 30-40%
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