Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby sMartins » Wed Dec 31, 2025 7:16 pm

Until next time, my friends, until next time.
Make friends with the other crabs or try to escape the bucket.
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Re: Game Development: World 16.1

Postby ItsFunToLose2 » Tue Jan 06, 2026 1:58 pm

Imagine feeling so compelled to finish your chores that making the game playable for hermits hurts you as autist robot slaves who have to harvest things the second they're ready, lest you fall one harvest cycle behind your enemies.

Idiots.



This is the best the game has ever felt and if you disagree you're addicted and wrong about everything.
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Re: Game Development: World 16.1

Postby Audiosmurf » Tue Jan 06, 2026 2:03 pm

There are some spots where it needs to be tweaked, but otherwise pretty firm agreement that the speedup overall makes the game Feel a lot better
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Re: Game Development: World 16.1

Postby Vladichka » Tue Jan 06, 2026 3:56 pm

I'm conflicted about the speedup because faster quality grind means quality effects become less impactful (the thing I want) but it's harder to keep up (the thing I don't want). Fast world + spiraling + new spiraling with boughs made the pace way too high early game. I think faster production is good, but instead of being a part of the formula in branches and boughs q, axe should just softcap them.
And also curio grind is awful, double lp and time on all curios.
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Re: Game Development: World 16.1

Postby ItsFunToLose » Tue Jan 06, 2026 4:11 pm

Vladichka wrote:I'm conflicted about the speedup because faster quality grind means quality effects become less impactful (the thing I want) but it's harder to keep up (the thing I don't want). Fast world + spiraling + new spiraling with boughs made the pace way too high early game. I think faster production is good, but instead of being a part of the formula in branches and boughs q, axe should just softcap them.
And also curio grind is awful, double lp and time on all curios.


"Help, the numbers could go up faster, but I need to sleep IRL"

Addict.

This change gives everything to hermits twice as fast while making the most addicted villages work twice as hard.

I can't be bothered to give a single fuck and I hope they speed it up even further as the world progresses. Multiplicative 20% world speed every spring. 1.2^x goes hard.

Year 5: Winter ends in 2 days. Crops harvest within hours of being planted.

Drown their bots in busywork until their brains explode.
I like to air dribble.
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Re: Game Development: World 16.1

Postby squeekydoor » Tue Jan 06, 2026 4:30 pm

As a brand new player who started this world the speed feels perfect to me. Its not to fast its not to slow. Ive also been told it is speeding up respawn rates which makes the world feel really alive. I dont think i would have played the game without the double speed.
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Re: Game Development: World 16.1

Postby Vladichka » Tue Jan 06, 2026 7:16 pm

ItsFunToLose wrote:nonsense

This dude thinks bots get tired, funny
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Re: Game Development: World 16.1

Postby wildair » Sat Jan 17, 2026 6:59 pm

Hey guys, getting a "Premature End of Input" error when trying to log in. Just bought the $7 monthly subscription for my acc, not sure if that plays a role. On official client. Any suggestions?

"Launcher login expired" error message on opening client

"Premature end of input" error when logging in
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Re: Game Development: World 16.1

Postby garry10574 » Mon Jan 19, 2026 3:26 am

getting a "premature end of input" issue too, started happening just after correctly re-linking steam.
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Re: Game Development: World 16.1

Postby jorb » Tue Jan 20, 2026 11:05 pm

wildair wrote:Hey guys, getting a "Premature End of Input" error when trying to log in. Just bought the $7 monthly subscription for my acc, not sure if that plays a role. On official client. Any suggestions?

"Launcher login expired" error message on opening client

"Premature end of input" error when logging in


garry10574 wrote:getting a "premature end of input" issue too, started happening just after correctly re-linking steam.


Will try to look into that.

Should be fixed! Ty for reporting!
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