Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby ricky » Sat Mar 11, 2017 6:31 pm

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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Sat Mar 11, 2017 6:37 pm

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Re: Game Development: Another Touch of Fix

Postby Thedrah » Sat Mar 11, 2017 7:00 pm

giving initiative seems like a losing battling. i would think, irl, giving your opponent initiative would be a bad thing and only the foolish or rash would do such a thing
in the game though, giving initiative points combat moves would be bad 1v1 but ok in group as you only give one opponent initiative and may gain better footing. i would fear you giving ip points to your buddy in combat. imagine one decent guy with a few rage alts being able to keep ip up enough to use nonstop cleave

thank you for the lower logout timer and LoS/lower range nerf to initiating combat. once combat is more finetuned, please repeal these

and can we get some moves that uses lower stats to our advantage? with some kind of disadvantage of course. but a way for a low statted, but smart, player to get away from combat from someone they know they can't win against. such as lower both opponent and yourselves openings, maybe reduce largest opening by 40/20% on boths parties of interest. either on the global cooldown or swap agility of you and your target (may deter multi boxers or w/e using sparring/combat with party goers)

and maybe add a timer to switching opponents so people will focus more in combat and hopefully get rid of the spar/duel cheesing

btw: i'm not a pvp but i want to be one day, dream big guys
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Sat Mar 11, 2017 7:18 pm

Thedrah wrote:giving initiative seems like a losing battling. i would think, irl, giving your opponent initiative would be a bad thing and only the foolish or rash would do such a thing
in the game though, giving initiative points combat moves would be bad 1v1 but ok in group as you only give one opponent initiative and may gain better footing. i would fear you giving ip points to your buddy in combat. imagine one decent guy with a few rage alts being able to keep ip up enough to use nonstop cleave

thank you for the lower logout timer and LoS/lower range nerf to initiating combat. once combat is more finetuned, please repeal these

and can we get some moves that uses lower stats to our advantage? with some kind of disadvantage of course. but a way for a low statted, but smart, player to get away from combat from someone they know they can't win against. such as lower both opponent and yourselves openings, maybe reduce largest opening by 40/20% on boths parties of interest. either on the global cooldown or swap agility of you and your target (may deter multi boxers or w/e using sparring/combat with party goers)

and maybe add a timer to switching opponents so people will focus more in combat and hopefully get rid of the spar/duel cheesing

btw: i'm not a pvp but i want to be one day, dream big guys

Why are you making combat suggestions if you don't even know how combat mechanics work?

Rage alts can't fuel a guy IP for nonstop cleave, you may have 30 IP against your rage alts, but you will still have 0 IP against your enemy.

Spar/duel cheesing is gone already.
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Re: Game Development: Another Touch of Fix

Postby Thedrah » Sat Mar 11, 2017 8:15 pm

NOOBY93 wrote:
Thedrah wrote:giving initiative seems like a losing battling. i would think, irl, giving your opponent initiative would be a bad thing and only the foolish or rash would do such a thing
in the game though, giving initiative points combat moves would be bad 1v1 but ok in group as you only give one opponent initiative and may gain better footing. i would fear you giving ip points to your buddy in combat. imagine one decent guy with a few rage alts being able to keep ip up enough to use nonstop cleave

thank you for the lower logout timer and LoS/lower range nerf to initiating combat. once combat is more finetuned, please repeal these

and can we get some moves that uses lower stats to our advantage? with some kind of disadvantage of course. but a way for a low statted, but smart, player to get away from combat from someone they know they can't win against. such as lower both opponent and yourselves openings, maybe reduce largest opening by 40/20% on boths parties of interest. either on the global cooldown or swap agility of you and your target (may deter multi boxers or w/e using sparring/combat with party goers)

and maybe add a timer to switching opponents so people will focus more in combat and hopefully get rid of the spar/duel cheesing

btw: i'm not a pvp but i want to be one day, dream big guys

Why are you making combat suggestions if you don't even know how combat mechanics work?

Rage alts can't fuel a guy IP for nonstop cleave, you may have 30 IP against your rage alts, but you will still have 0 IP against your enemy.

Spar/duel cheesing is gone already.


you can't target your buddy with a b12 and give him ip?
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Re: Game Development: Another Touch of Fix

Postby Aceb » Sat Mar 11, 2017 8:16 pm

Thedrah wrote:
NOOBY93 wrote:
Thedrah wrote:giving initiative seems like a losing battling. i would think, irl, giving your opponent initiative would be a bad thing and only the foolish or rash would do such a thing
in the game though, giving initiative points combat moves would be bad 1v1 but ok in group as you only give one opponent initiative and may gain better footing. i would fear you giving ip points to your buddy in combat. imagine one decent guy with a few rage alts being able to keep ip up enough to use nonstop cleave

thank you for the lower logout timer and LoS/lower range nerf to initiating combat. once combat is more finetuned, please repeal these

and can we get some moves that uses lower stats to our advantage? with some kind of disadvantage of course. but a way for a low statted, but smart, player to get away from combat from someone they know they can't win against. such as lower both opponent and yourselves openings, maybe reduce largest opening by 40/20% on boths parties of interest. either on the global cooldown or swap agility of you and your target (may deter multi boxers or w/e using sparring/combat with party goers)

and maybe add a timer to switching opponents so people will focus more in combat and hopefully get rid of the spar/duel cheesing

btw: i'm not a pvp but i want to be one day, dream big guys

Why are you making combat suggestions if you don't even know how combat mechanics work?

Rage alts can't fuel a guy IP for nonstop cleave, you may have 30 IP against your rage alts, but you will still have 0 IP against your enemy.

Spar/duel cheesing is gone already.


you can't target your buddy with a b12 and give him ip?


They used to do that so they can faster lower their openings, but it is no more and was highly situational anyway, because changing your target puts You on cooldown and it is like giving them second hit for free.
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Re: Game Development: Another Touch of Fix

Postby Thedrah » Sat Mar 11, 2017 8:21 pm

you don't switch your target e.o
lets say you're fighting a masked guy, b12 buddy is already in combat. rage alts run up and attack b12buddy, instead of attacking they spam artful evasion. b12buddy gets ip against masked guy for cleaves, yes? if i understand it correctly
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Sat Mar 11, 2017 8:28 pm

You can have 0 IP on one person and 6 IP on another person. If you try that tactic, you'll find that the axe guy will only have IP on the rage alt, not on the enemy he actually wants to cleave. IP is not global like openings.
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Postby Paradoxs » Sun Mar 12, 2017 12:17 pm

Never mind, misunderstood the point of your images (am I not noticing a delete button for my own posts? I cant seem to find it)
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Re: Game Development: Another Touch of Fix

Postby dafels » Tue Mar 14, 2017 7:04 pm

the patch tonight is gonna be so good!!

  • There may not be a patch next week, but we will, regardless, look to make more bugfixes and polish for at least one more patch.

nvm
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