Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
ErdTod wrote:But please drop that communist shit, it's not funny, it's disgusting.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
DDDsDD999 wrote:ErdTod wrote:But please drop that communist shit, it's not funny, it's disgusting.
Yeah, The Russian Revolution of 1917 is way too soon jorb. Give people some time to heal.
jorb wrote:Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.
We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.
Zorander wrote:jorb wrote:Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.
We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.
Okay. Will the current clients still work with W16, or will we need to download new ones?
xyzzy57 wrote:Reading the announcement on Steam a few days ago, I was told that the game would not work with older (intel) Macintosh computers.
Current clients *do* work with older Macintoshes. I was using on less than a month ago, and while it may have been a bit slower than my more recent (ARM) Mac, the problem might well have been hotel wifi, not the computer itself.
Since the clients are implemented in Java, the only difference between my installations on my two Macs is the build of java I installed.
I'm guessing that if someone signs in via Steam, it will try to install the game for them, including both java and the official client, and a choice has been made to package only the ARM build of java, not the intel build, let alone a universal Mac executable including both. (Not sure if Mac still supports that. It does, for sure, support running the intel build on an ARM mac, but that will be slower than a native build.)
What I want to know is whether a decision has been made to make intel macs unusable for haven even by people who never use Steam, or at least never use Steam with haven, e.g. by re-packaging the client to include the java run time, even when it's downloaded from the Haven site.
Alternatively, is this just a false alarm, and the Steam information is merely incorrect?
@Jorb, I PM'd you about this some days ago, in a less thought out form - I hadn't figured out why or how what the steam blurb told me could possibly be true or reasonable, so was mostly suggesting it was in error. No response so far, so I'm posting here with a later version of my concern.
Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 33 guests