Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16, with Steam

Postby Zorander » Sat Oct 05, 2024 1:11 am

Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?
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Re: Game Development: World 16, with Steam

Postby jorb » Sat Oct 05, 2024 1:14 am

Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?


On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.

We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 16, with Steam

Postby ErdTod » Sat Oct 05, 2024 1:29 am

Great news! Very well done!
But please drop that communist shit, it's not funny, it's disgusting.

Also, inb4 all the mega brain players of 10 years ruin the game for all the casual steam newbies
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Re: Game Development: World 16, with Steam

Postby DDDsDD999 » Sat Oct 05, 2024 1:38 am

ErdTod wrote:But please drop that communist shit, it's not funny, it's disgusting.

Yeah, The Russian Revolution of 1917 is way too soon jorb. Give people some time to heal.
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Re: Game Development: World 16, with Steam

Postby Audiosmurf » Sat Oct 05, 2024 1:43 am

Oh god what has he done LOOK OUT
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jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: World 16, with Steam

Postby ErdTod » Sat Oct 05, 2024 1:54 am

DDDsDD999 wrote:
ErdTod wrote:But please drop that communist shit, it's not funny, it's disgusting.

Yeah, The Russian Revolution of 1917 is way too soon jorb. Give people some time to heal.


Anything russian is disgusting
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Re: Game Development: World 16, with Steam

Postby Zorander » Sat Oct 05, 2024 2:49 am

jorb wrote:
Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?


On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.

We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.


Okay. Will the current clients still work with W16, or will we need to download new ones?
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Re: Game Development: World 16, with Steam

Postby Robben_DuMarsch » Sat Oct 05, 2024 2:52 am

Zorander wrote:
jorb wrote:
Zorander wrote:Okay, I'm a little confused. I keep seeing posts suggesting that there will be two servers running concurrently. Are they both going to run off the Steam platform, or will one be running as it is now?


On November 1st, We will release one, and only one, server, running World 16, equally accessible via both the normal client, and the Steam launcher.

We plan, however, to release another new world before we reset World 16, and at that point we would have two separate servers, which will be a new experiment.


Okay. Will the current clients still work with W16, or will we need to download new ones?


Current clients work. Nothing changes (except whatever features they add with the wipe), steam is simply another option to connect.
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Re: Game Development: World 16, with Steam

Postby Mepp » Sat Oct 05, 2024 2:56 am

Is the cash shop going to be more expensive on Steam? (since they take a cut)
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Re: Game Development: World 16, with Steam

Postby Noid » Sat Oct 05, 2024 3:17 am

xyzzy57 wrote:Reading the announcement on Steam a few days ago, I was told that the game would not work with older (intel) Macintosh computers.

Current clients *do* work with older Macintoshes. I was using on less than a month ago, and while it may have been a bit slower than my more recent (ARM) Mac, the problem might well have been hotel wifi, not the computer itself.

Since the clients are implemented in Java, the only difference between my installations on my two Macs is the build of java I installed.

I'm guessing that if someone signs in via Steam, it will try to install the game for them, including both java and the official client, and a choice has been made to package only the ARM build of java, not the intel build, let alone a universal Mac executable including both. (Not sure if Mac still supports that. It does, for sure, support running the intel build on an ARM mac, but that will be slower than a native build.)

What I want to know is whether a decision has been made to make intel macs unusable for haven even by people who never use Steam, or at least never use Steam with haven, e.g. by re-packaging the client to include the java run time, even when it's downloaded from the Haven site.

Alternatively, is this just a false alarm, and the Steam information is merely incorrect?

@Jorb, I PM'd you about this some days ago, in a less thought out form - I hadn't figured out why or how what the steam blurb told me could possibly be true or reasonable, so was mostly suggesting it was in error. No response so far, so I'm posting here with a later version of my concern.



I would like to learn more about this, as so far, there has been no way to run any client, including the experimental ones provided by Loftar, on a macOS ARM device. I’m quite surprised to see it listed on Steam as supporting the architecture. Could you clarify the system requirements? Has there been progress in running it NATIVELY on Apple Silicon?
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