by Barbamaus » Sun Nov 09, 2025 5:30 pm
I would like to see a rework of the Villages and Realms systems.
Villages should have some say (through effects) on the Realms conquering their area.
Considering most villages can't mount up a PvP campaign against realm owners, I think there should be something involving the realm buffs.
For example:
When an area is conquered, villages do not automatically become part of the realm.
A player from the Realm Capital has to go to each village and ask their chief to pledge their allegiance (similar to the Oath to become a villager). At that point the Chief has 3 options:
- Submit: they pledge, the village gains the Realm buffs, and provides the Realm with its standard bonus (I believe it's extra LP or something).
- Revolt: they reject and become "enemies of the state". As such, their village authority is drained faster (fast enough that the village needs several active people to keep it up, not so fast that it becomes impossible to do so), but while they exist they Realm gains a negative buff (TBD); such negative buff stacks for each village currently revolting.
- Stay neutral: no benefits to the village nor the Realm. No negative effects on the Realm. Slightly increased authority drain on the village (not as fast as the Revolting ones).
The idea is that this should give Realms an incentive to try to get chiefs to pledge (persuading them with diplomacy, bribing them with gifts, or intimidating them into submission), while also giving villages a chance to show their support (or opposition) to the ruling faction.
I believe the negative buff given by a village in revolt, should be an incentive to siege such place (forcing them into pledging or destroying them), while also keeping in check wild expansionism (as having too many villages that have not pledged is a risk).
Both Neutral and Revolting villages should always be able to pledge (if asked again by the Realm, via the oath system).
Unsure if those who already pledged should be able to rethink their choice. Ideally it should be an option, but not instantaneous (like you go from pledged to neutral, have to stay neutral for 30 days and then can switch to revolting), as to give a chance to realm owners to deal with it and reduce the chances of being use for griefing.
I also think pclaims, vclams and realms should be different steps of the same system (You make a personal claim, which eventually turns into a village claim, which eventually can become a realm capital. Give it more of a growth feeling rather than being overlapping.), but that's a small thing.