Little world vs big world
central spawning point vs scattered..
Hmm..
I think the choice of a large world is pretty self explanatory. For the pve crowd it means we can find a secluded spot somewhere and choose to not partake in the overall pvp-drama of the game. The amount of griefing is also reduced. This game attracts many who claims to want to pvp - but really are only griefers. The consequenses of the actions from those are too large I think for smaller world to work. For the true pvp-ers out there I can understand why one would want to have a smaller world with it being easier to find other factions to fight. However - griefers make players want to quit. Any adult in the room understands that that is bad for the game. Understand me right - I do not think a random attack out in the open is griefing. Whether the attacker is an ant, a bear or a player is the same to me.
The same argument can be made on a central spawning point vs a scattered one. I like it to be scattered all over the map. Groups of people can still find eachother, and it gives the pve-crowd a chance to survive the first few days. and you might even get to keep your leather..