certace wrote:They will probably call me sprucecap, I have actually been playing for several years, I have rarely commented since I really speak Spanish, not English or Russian, I will only say one thing: opening up to steam and having 5000 people with the game on their wishlist is not the same as the current player base, I do not have much experience in combat, I have only fought with friends in unarmed practice fights and the closest thing to real pvp that I survived was some idiots chasing me while they told me things about how I was a stupid monkey and making an apology for the nazis, yes, there are players who dedicate themselves to killing newbies in groups while they talk about nazi things, I do not think that the vast majority of steam players would like to see how what they did in one or two weeks groping around without knowing exactly how to advance is destroyed by some idiots who tell them that they are stupid monkeys and long live hitler, I know that it is easier said than done, but they should stop listening To those whiny kids complaining that the bow is OP, or that SoS is OP, no, just because something can counter you doesn't make it OP, having to learn to fight against different styles or decks doesn't make it OP and not always being the bully that kills the newbies doesn't make the other game modes OP, they should restructure the combat system and include bows again, as someone said above, that in a battle of 60 people there are 3 archers is not synonymous with bows being OP, it's actually the opposite, they should (as someone previously suggested) look for combat to be a rock paper scissors, where the bow would be used to attack people with little armor but who are fast, people with heavy armor and shields counter bows but attack slower and people with swords/daggers/axes have more attack and movement speed but less resistance, and unarmed fighters have even more attack and movement speed but much more damage. reduced, instead of the current system where there is only a small group of whiny players who only know how to play a style that they have been mastering for years and who enjoy killing new players, congratulations to the developers for the launch on steam, I have been playing this game for several years, and the times I abandoned it halfway through the world it was precisely because of how boring it is to go to a swamp and have 15-year-old ''Nazi'' idiots show up to hunt solo players like me, and I think that will happen to a lot of steam players who see that they cannot defend themselves in any other way than the one these idiots have mastered for years.
(I know, a lot of text)
Using paragraphs to separate your points would help. Your English is not great, but we appreciate your input.
As far as the problem of people being Nazis, and killing new players without remorse, which I will combine into one issue: It's not an issue. It's the nature of the game, and the internet, and society, which the game is just a microcosm of. Assholes exist on the internet. So does free speech. This is a permadeath game, that uses real character interactions to create immergent gameplay. It doesn't filter human language, human thoughts, or human actions/urges/natures. It should probably be studied by scientists and psychologists. No negative or toxic experience, including dying because of an unkown mistake to experienced players, should do anything but increase the attractiveness of the game, to anyone who is a true fan, and I hope that steam players are not able to sway the devs too much. I also, on the contrary, hate how the top "pros", and "whales", not always the same thing, are able to sway the devs so much either.
As for the bow, and other changes. They are dumb. You are not crazy. Jorb added them for no explained reason, and the reason is probably terrible. Nobody should feel bad or crazy for pointing this out.
I don't think the toxicity of the playerbase will be what tanks the game on steam, if anything. I do think that this game should probably contain a warning, and an 18+ label. Seriously.
I am actually very excited and hopeful for this, and want to see how Steam players experience it and can't wait to read all the stories and the inevitable articles about this game, should the launch be successful. It is truly a game which can produce profound experiences.
I still think it's going to be a disaster though.
Edit: to expound: perhaps this is a lost cause posting it in this thread, but I think that there is a massive misunderstanding about the psychology of players and quitting. I think the issue is not dying, or being griefed. The issue has always been that the top players, the players who exploit numbers, bots, knowledge, glitches, etc, allows them to gain exponential power to the point that nobody feels they actually have any meaning in the world unless they are able to start week 1, which is mostly in their head, because they never stood a chance to begin with. My point is that the game is too far weighted towards players with toxic playstyles and it creates a non-competitive atmosphere. In reality, this is just like some kind of MMO roguelike. Dying is part of the game. It's arguably the single most important feature of the game. People would be ok with dying if they felt they could actually start over and stand a chance without giving up.
Edit 2: By toxic players I mean whales and pros, essentially, and those with access to special clients/bots/knowledge/people. Stop freaking nerfing the game for middle class griefers and even innocent hermits. You guys are missing the entire point. Nerf the shit that makes the game pointless and hopeless to compete or even play in after 3 months. You guys keep nerfing things that a few noobs discover they can gain an advantage with. You are punishing intelligence. Give things a chance to play out before pandering to whales who are literally just trying to exploit the game. Listen to reason and passion.
Edit 3: The psychology which is most misunderstood, is the assumption that anyone who isn't intelligent/obsessive/abnormal/in-some-way-or-another is going to actually be a player and contributor to the community and development costs. Even though we seem to have a bunch of retards here, they are still on average(perhaps not median) above-average intelligence. The cruel truth is, that most people will quit this game after a week, if not immediately. Who gives a shit what they think. It's not their game.
Edit 4: I have quit the game a dozen times. Sometimes it was because of a ragequit over a stupid death. That never decreased my interest in the game. I've been a loyal fan, eagerly awaiting every single new world. Death just happens. And sometimes we need to die, and take a break.