Kaios wrote:sylviavalentijn wrote:10k rage is whatever wish it was even cheaper or just free because i had 2 spit dribbling retards come and bash my totem day 0 and i had 0 possible recourse because i didn't pool every single bit of LP into rushing rage. what is the point of even showing players the shove action if you cant even interrupt someone bashing your shit. why do we balance the game around retards who program bots to exploit every possible feature you add
Does a claim need to be active before you can aggro someone on it? I can't remember if that is the case. If it does I think that should be changed to work while the claim is inactive too, as well as allowing actions like pushing without the use of criminal acts while you are on your own claim or a claim with appropriate permissions (whether they are active or not). I'd be interested to see how a world would go if for the first 1-3 days or so the rage skill was inaccessible and aggressive actions could only be performed from/near claims.
Yep i could not aggro these bums because the claim was not active. Would be nice to have ANY recourse at all, and it's made me wonder why we even have rage as a concept. Let people swing at each other, and just ban people abusing bots.
More complaints about this world. the 'anti cheese' is fucking abysmally retarded. it's a nerf to horse hunting (which was actually fun unlike boat or cave cheesing), animals
don't spam defenses if you cave cheese, so now every single thing must be fought via cave cheese. Fucking exhausting, much like the horrible wounds system. "Wounds heal faster than the last world!" Yeah but wounds that actually healed themselves have never been the problem. Why do i need metal to heal a 10~ hhp wretched gore, or to kill a red deer to get hartshorn salve to cure a 3~ hhp severe mauling, both i got from fighting early animals. I cannot believe ive seen someone singing the praises of the wounds system on this very forum; it's utter dogshit where you need to do ridiculous fetch quests for getting hit. The legacy system was so, so, so, so, much better, with just generic HHP loss and generic cures for hhp loss. Wounds have always been incredibly uninteresting and frustrating as fuck; and every time a gameplay mechanic gets wounds retroactively or is introduced with wounds, people either make alts just to do it or avoid it entirely; see beekeeping doing hhp. Just absolutely forces you to make an alt for it. If you want to make the wounds system actually fun i would recommend allowing players to fix wounds at any stage of the game, without relying on an ancient root, or retarded recipes like rootfills.