Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby kraken » Fri Nov 01, 2024 11:28 am

Nice Prelude video, but when is the bull taking the cow?
That's basic marketing bois, everyone likes some animalpornhub stuff.

Might want to reconsider the taming tactics though.
It doesn't feel too good to punch animals to submission. Isn't there another way?

I want to tame my animals with love.
Image

BTW dogs, when? I want my dog pack. :P
Last edited by kraken on Fri Nov 01, 2024 11:50 am, edited 5 times in total.
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Re: Prelude: World 16

Postby certace » Fri Nov 01, 2024 11:38 am

Halbertz wrote:The thing is me (and like 99% of other players) will be more than happy to have some new stuff added in regards of current combat system. But stuff you mentioned in your message isn't really fitting how the foundation of the game is working. For example mentioned above variable movement speed. If today Loftar will make this true you not gonna believe me - everyone will just run around naked, as in current system you can't really tank hits from multiple people - you will die in seconds no matter how much armor do you have. Same with SoS. It wasn't really "counter". The move incentivize very passive and low skill dependent gameplay. You also probably (i wasn't there to witness) wrong about so called nazis. Guys in their thirties, with different ethnicity and color of skin using mean words to provoke you to feel bad aren't actual nazis.


I understand that it is not simple, I said it in my first message, it is just a suggestion, or is it how ''classes'' usually work in games where you can use weapons and armor, leave the movement speed up to you, it could be the cd about weapon attacks, I don't know, there should be a more ingenious way than just nerfing bows all the time, I don't mind them nerfing them for pvp, but now how am I going to hunt certain animals at low levels?

On the other hand, I think there was a misunderstanding, I am not complaining about permanent death, nor am I frustrated with dying in the game, I myself have made several cemeteries with the corpses of my own PCs who died randomly, the complaint was more nothing oriented towards the fact that there are groups of idiots who chase people who clearly have nothing of value to kill them just for the sake of screwing around, and I'm sure that the new people who enter through steam will not understand that, it will seem unfair to them (which it is) and will go away, and yet the old players who are supposedly experts are here crying because chasing someone
by boat has the danger of them shooting arrows at you from the boat, for God's sake, ask the developer to give them the spell immobilize person and kill to whoever they want at any time... I have seen for a while that they are nerfing the possibility of escaping from idiots with several changes, but he cried because there were 3 archers in a battle of 60 people or because an archer was shooting from a ship when they followed him to kill him... it's too much.

I also understand that they are not real Nazis, for a reason I said idiotic 15 year old children ''Nazis'' obviously they are edgy idiots, whether they are 15 or 30, I don't care, they are simply idiots, and for me they say the nonsense they You want, the thing is that sometimes it's sad to go by boat there and see all the sprucecap corpses in the water...

(I had to edit this like 3 times, not only am I bad at English, I'm also bad at answering apparently)
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Re: Prelude: World 16

Postby h3r0 » Fri Nov 01, 2024 11:59 am

If this is a realistic game for the setting, then archery should be part of the game, including in pvp. But how actually realistic is it for anyone to try and shoot an arrow at somebody charging at them and hope to stand a chance in combat? It's ridiculous. Bows are for shooting things from far away. Or hitting something with one, maybe two critical hits before they can get to you.

I am not super into pvp but I don't see why this can't be balanced. Archers should not expect to be in regular pvp, but only used to prevent melee armies from approaching, or attacking things from a distance. They should require tactical usage and not be considered viable in a duel or melee battle.

An archer should hone their archery skills constantly so that in the event they are attacked they get that critical hit, and should they decide to attack somebody, it's all or nothing. They should feel able to defend themselves against players of equal combat skills but know that honing their skill and accuracy will directly result in survival.

Archers should be feared, but only from a distance and a short amount of time. They should be uncommon but not rare.

Max level archers in a pvp battle should be like a 1-kill guarantee. And 2 kills unlikely.

If you approach an archer and you're the only one in range you should know you might get 1-shotted if you are unlucky. I don't see the problem.

If archers are actually used tactically, from range, then I'm not even sure how this is that much of a nerf, or what the point was in the first place, but I think that nobody has proven archery to be OP so to nerf it is stupid.

If you get too close to an archer you risk getting headshot. If an archer gets too close he risks getting melee'd and having no defense. I think that's how it should be. There should either be a massive delay to switch weapons or an inability to carry multiple weapons. I don't see why everything can't just be adjusted around this. If you are moving and it takes them time to aim, they are unlikely to hit you. Adjust accuracy, aim time, range, etc.
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Re: Prelude: World 16

Postby Kaios » Fri Nov 01, 2024 12:02 pm

Even if they did fix bows to be reasonably usable, many pvp players use custom clients that provide them with a visual indication of where bows are being aimed which pretty much makes them useless either way. Personally I think it’s more important to resolve unintended advantages like those first.
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Re: Prelude: World 16

Postby h3r0 » Fri Nov 01, 2024 12:08 pm

Kaios wrote:Even if they did fix bows to be reasonably usable, many pvp players use custom clients that provide them with a visual indication of where bows are being aimed which pretty much makes them useless either way. Personally I think it’s more important to resolve unintended advantages like those first.


They should know where they are aiming exactly but the cone of accuracy should not be able to tell them exactly where they are pointing at that moment. If it does, that's dumb. The whole system needs to be reworked anyway. Just why the nerf though. I feel like it was almost balanced.
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Re: Prelude: World 16

Postby kraken » Fri Nov 01, 2024 12:10 pm

To bow or not to bow there is no question.
The main issue is the invincible bug abuse back to the game, Cf : https://www.havenandhearth.com/forum/viewtopic.php?f=42&t=76525

Nobody cares about bows, fix abusers invincibility.
Can't yet believe Loftar is reintroducing this exploit. :(
Last edited by kraken on Fri Nov 01, 2024 12:13 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby h3r0 » Fri Nov 01, 2024 12:12 pm

That is dumbest part and nobody knows why they did that or agrees with that so it's almost pointless to even discuss.
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Re: Prelude: World 16

Postby Pucini007 » Fri Nov 01, 2024 12:13 pm

Kaios wrote:Even if they did fix bows to be reasonably usable, many pvp players use custom clients that provide them with a visual indication of where bows are being aimed which pretty much makes them useless either way. Personally I think it’s more important to resolve unintended advantages like those first.


Add as it used to be that the bow's aiming followed the target at the expense of accuracy and your archery stats, although this can only be used after achieving the Strider's Creed, or add a separate creed mainly for the archer and only archers who are passionate about fighting in this area will strive for it because everyone goes to the Strider's creed to have more skins, which defeats the purpose.
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Re: Prelude: World 16

Postby banok » Fri Nov 01, 2024 12:14 pm

im surprised to have never to seen people calling for just adding bows to the mele moves system. I like the idea of bows shooting a projectile than can be dodged but haven is such a laggy affair is the main reason it didnt feel viable in duels for me over autohitting mele. ranged moves could just do a LoS/range check to use then instantly hit like melee moves.

Just add feature that swaps a preset combat deck of choice for each type of weapon when you equip, so you can swap between bow and sword deck for example. Yes having ranged attacks interact with mele system will break the balance, but im sure after a few years J&L can balance it and you would at least have a few worlds where KITO+b12+flex build isnt the meta.

edit take aim could be a ranged attack too.
Last edited by banok on Fri Nov 01, 2024 12:19 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby Kaios » Fri Nov 01, 2024 12:14 pm

h3r0 wrote:They should know where they are aiming exactly but the cone of accuracy should not be able to tell them exactly where they are pointing at that moment. If it does, that's dumb. The whole system needs to be reworked anyway. Just why the nerf though. I feel like it was almost balanced.


Yeah I do agree actually, if the archer gets a cone then it’s fair the target be provided with something to indicate that someone is aiming and possibly a vague indication of the direction but right now it is more like a danger line that a player need only avoid crossing.
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