SnuggleSnail wrote:Mr_Bober wrote:That's what makes anything you achieve feel good: the time and effort you put into it.
I don't necessarily disagree, but you're not describing time and effort. You're describing a loading screen, or logging out of the game for a week.
To reiterate, you're a fake sailor. You don't actually engage with ocean content. You're imagining a romanticized version of oceans/travel that doesn't hold up to scrutiny. This is what oceans actually are, and nothing more:
https://www.youtube.com/watch?v=_PZJhhZoJPETraveling merchant propaganda, etc
Despite your weird name calling attempts, that video has little to do with what's being discussed. All it shows is how sad and empty the game looks like from your perspective

.
I'll try to make it clearer: the goal is not to give an incentive to play sailors and larp. The goal is to make distances mean something, especially when there's an ocean between two places.
To make it so, two things need to happen:
1. You shouldn't be able to cross an ocean with a couple dugout or rowboats by jumping between shallower areas (imo not even the Snekkja is ocean-worthy; it's clearly a river/coastal vessel).
2. Any teleportation between continents has to go (Thingwalls, return to Dock, vortexes, etc.).
Each continent is "its own world", leaving ocean crossing with a knarr (despite how boring and long it might be) the only link between them.
boshaw wrote:KwonChiMin wrote:SnuggleSnail wrote:They did something like that world 11, and it was probably the most hated world since 8.
Hated by who? Those dickwiglin sprucecap killers? I`d say fuck them
(you).
The lost locality is what killing the interest. Why try to make local market if there is global market everywhere. Why be a great trader with though off delivery if you can just make a trade stand "everything from my botfarm for your tokens". Literally 0 power hermit challenge. But yeah, you can bring your slave feeded army to the other side of the world in no time. GJ.
I liked world 11, but I don't think j&l will back down on their tree autism and remove thingwalls or charter hopping across the world.
They don't need to get rid of thingwalls or charters. It would be enough to disable them when there's an ocean between them. They can still work on the same continent (in the end, they are just pre-made trails that way)