Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby SnuggleSnail » Fri Jul 31, 2026 5:27 pm

statement: call of duty should teach you how you shoot ur gun in the campaign
retarded hermit interpretation: wow this asshole doesn't think I'm heckin' valid for just wanting to look at the scenery

statement: ur like actually retarded lol
retarded hermit interpretation: wow this guy thinks he's especially smart and I'm just normal
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Re: Prelude: World 16.2

Postby Nightdawg » Fri Jul 31, 2026 5:31 pm

idk how to explain this, I hated that this game didn't explain anything, but jorb managed to somehow explain the game in such a retarded way with those quests, I hate this even more

but that's just me
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Prelude: World 16.2

Postby beansahol » Fri Jul 31, 2026 5:52 pm

SnuggleSnail wrote:statement: call of duty should teach you how you shoot ur gun in the campaign
retarded hermit interpretation: wow this asshole doesn't think I'm heckin' valid for just wanting to look at the scenery

statement: ur like actually retarded lol
retarded hermit interpretation: wow this guy thinks he's especially smart and I'm just normal


statement: Haven is a survival crafting game where you could spend thousands of hours without even fighting another player, and still have much to learn and do

retarded self-obsessed statement: This game is all about me and everyone should be taught how to play like I do. People who don't fight me competently are playing wrong. Also I interpret human intelligence by how people interact with haven pvp, my whole life revolves around this one thing.

Actually the most biased, lost soul I've ever encountered. It really isn't that deep and it's sad that you've constructed all of your thoughts and identity around pvp in haven
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Re: Prelude: World 16.2

Postby caz » Fri Jul 31, 2026 5:59 pm

is there some kind of dev tracker
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Re: Prelude: World 16.2

Postby widelec_szatana » Fri Jul 31, 2026 6:29 pm

caz wrote:is there some kind of dev tracker


theres jorb and loftar, nothing else to track
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Re: Prelude: World 16.2

Postby IsThisRad » Fri Jul 31, 2026 6:32 pm

beansahol wrote:unhinged ramblings of a deranged madman

please take your quetiapine :(
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Re: Prelude: World 16.2

Postby beansahol » Fri Jul 31, 2026 6:41 pm

IsThisRad wrote:
beansahol wrote:unhinged ramblings of a deranged madman

please take your quetiapine :(


holy self-report

u fellers get so mind-broken by the fact that most people dont care about pvp.

It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.

Like how many hours have you spent patrolling rivers for fresh meat but all you find are hollow base shells, you look at the server count and its like 93.
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Re: Prelude: World 16.2

Postby Grumpkin » Fri Jul 31, 2026 6:55 pm

The devs allow it to happen so it's fair and balanced. ;)
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Re: Prelude: World 16.2

Postby _Scipio » Fri Jul 31, 2026 7:05 pm

beansahol wrote:

It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.


Hint of irony here, base building and industry alone leads to boredom and quitting.

In contrast, the allure of PvP has players spending hours seeking it out even in low population environment.

:)
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.2

Postby IsThisRad » Fri Jul 31, 2026 7:12 pm

beansahol wrote:It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.

People quitting after lategame industry isn't going to be solved by removing PVP. That's probably a deeper issue that needs to be addressed with additional content/realm systems/etc etc

beansahol wrote:Like how many hours have you spent patrolling rivers for fresh meat but all you find are hollow base shells, you look at the server count and its like 93.

Zero, you don't need to be a PVP sweat to understand how PVP as a system works to benefit the game as a whole. There's still a lot to be done to ease friction around engaging with it, though
beansahol wrote:u fellers


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This is what you look and sound like to me now and it's making me like you a lot more
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