Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby sylviavalentijn » Wed Aug 19, 2026 3:36 am

SnuggleSnail wrote:hermit1: I got my shit rocked because rage is cheaper this is unfair
hermit2: I got my shit rocked because rage was too expensive this is unfair

classic


its more jorb and lofart making compounding retarded game design decisions over and over and over because they don't play their game. after 10 years of it the game is just absurdly fucked
i would LOVE if i actually got my shit rocked in a fight because i aggroed them instead of just, having to drag a boar around my claim until i got bored and went to make another claim
sylviavalentijn
 
Posts: 21
Joined: Wed Dec 04, 2024 9:43 pm

Re: Game Development: World 16.2

Postby springyb » Wed Aug 19, 2026 3:39 am

thisisobviouslyanalt wrote:
springyb wrote:Please stop changing your avatars I don't bother to learn your names


This was always my avatar?


I will freely admit that I made it to like page 30-31 before noticing.

I suspect that I've become retarded over the years.
User avatar
springyb
 
Posts: 694
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: World 16.2

Postby MightySheep » Wed Aug 19, 2026 3:41 am

sylviavalentijn wrote:
SnuggleSnail wrote:hermit1: I got my shit rocked because rage is cheaper this is unfair
hermit2: I got my shit rocked because rage was too expensive this is unfair

classic


its more jorb and lofart making compounding retarded game design decisions over and over and over because they don't play their game. after 10 years of it the game is just absurdly fucked
i would LOVE if i actually got my shit rocked in a fight because i aggroed them instead of just, having to drag a boar around my claim until i got bored and went to make another claim

Isn't that wat they did this world? I was able to defend my claim because of cheap rage. The reason rage had a price was to stop fresh alt abuse I guess
User avatar
MightySheep
 
Posts: 2455
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: World 16.2

Postby sylviavalentijn » Wed Aug 19, 2026 3:51 am

MightySheep wrote:
sylviavalentijn wrote:
SnuggleSnail wrote:hermit1: I got my shit rocked because rage is cheaper this is unfair
hermit2: I got my shit rocked because rage was too expensive this is unfair

classic


its more jorb and lofart making compounding retarded game design decisions over and over and over because they don't play their game. after 10 years of it the game is just absurdly fucked
i would LOVE if i actually got my shit rocked in a fight because i aggroed them instead of just, having to drag a boar around my claim until i got bored and went to make another claim

Isn't that wat they did this world? I was able to defend my claim because of cheap rage. The reason rage had a price was to stop fresh alt abuse I guess


Absolutely my b for not having rage in the first few hours of the world and going for a claim first sure, but there is still shit like. Getting skills to fight with and getting red reduction, still in the game for some reason. Completely luck based and favours people with a group to actually hunt with. They seemingly made a heap of herbs easier to find except the ones which fix wounds, which is awesome (Not awesome it's retarded)
sylviavalentijn
 
Posts: 21
Joined: Wed Dec 04, 2024 9:43 pm

Re: Game Development: World 16.2

Postby SnuggleSnail » Wed Aug 19, 2026 3:57 am

ye, I rly think they should bring back claiming caves. Literally zero warning between everything being fine and 20 guys with rage being in your cave is funny but a bit brutal

feels good to know that I'm indirectly responsible for like 80% of the cave raiding in the last 2 worlds because of that 1 funi gaytrap I did on misa/nonek
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3560
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: World 16.2

Postby sylviavalentijn » Wed Aug 19, 2026 4:13 am

SnuggleSnail wrote:ye, I rly think they should bring back claiming caves. Literally zero warning between everything being fine and 20 guys with rage being in your cave is funny but a bit brutal

feels good to know that I'm indirectly responsible for like 80% of the cave raiding in the last 2 worlds because of that 1 funi gaytrap I did on misa/nonek


the game being fucked because of an irl pedophile being bald and entering snails rape cave :heart_eyes:
sylviavalentijn
 
Posts: 21
Joined: Wed Dec 04, 2024 9:43 pm

Re: Game Development: World 16.2

Postby springyb » Wed Aug 19, 2026 4:21 am

linkfanpc wrote:
springyb wrote:Please stop changing your avatars I don't bother to learn your names


i dont know what prompted you to say that but you're kinda based


I can't always tank the psychic damage of posts I don't trust so I heavily rely on image verification before reading.
User avatar
springyb
 
Posts: 694
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: World 16.2

Postby Vladichka » Wed Aug 19, 2026 4:37 am

SnuggleSnail wrote:hermit1: I got my shit rocked because rage is cheaper this is unfair
hermit2: I got my shit rocked because rage was too expensive this is unfair

classic

I mean its a fact that both are valid at the same time.
Because its not a number that matters but how the game is designed.
You are always at a disadvantage if you don't run an alt army and spend lp only on specific jobs. And this behavior is heavily encouraged.
When your average hermit has to compromise between getting his crafting skills and getting combat and thief skills, you get both, effectively spending double the amount of lp, if not more (because for real those guys who bring a separate vandal alt are super cringe). It's expensive for a hermit because he spends lp on other shit. But it's not expensive to perform the function it's intended to do - to timegate the skills until players have the means of countering them. Because this timegating thing is completely bypassed by having multiple specialized alts. It is what it is, and there is no reason to pretend there is a contradiction.
Vladichka
 
Posts: 104
Joined: Tue Jul 18, 2023 8:26 pm

Re: Game Development: World 16.2

Postby DDDsDD999 » Wed Aug 19, 2026 6:32 am

Vladichka wrote:
SnuggleSnail wrote:hermit1: I got my shit rocked because rage is cheaper this is unfair
hermit2: I got my shit rocked because rage was too expensive this is unfair

classic

I mean its a fact that both are valid at the same time.
Because its not a number that matters but how the game is designed.
You are always at a disadvantage if you don't run an alt army and spend lp only on specific jobs. And this behavior is heavily encouraged.
When your average hermit has to compromise between getting his crafting skills and getting combat and thief skills, you get both, effectively spending double the amount of lp, if not more (because for real those guys who bring a separate vandal alt are super cringe). It's expensive for a hermit because he spends lp on other shit. But it's not expensive to perform the function it's intended to do - to timegate the skills until players have the means of countering them. Because this timegating thing is completely bypassed by having multiple specialized alts. It is what it is, and there is no reason to pretend there is a contradiction.

viewtopic.php?f=48&t=71930&hilit=separate+combat#p891715
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5756
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: World 16.2

Postby Dawidio123 » Wed Aug 19, 2026 10:30 am


Ziggy please no, they will monkey paw that one too and you'll be to blame
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1440
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], Trendiction [Bot]