Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby Redlaw » Wed Feb 03, 2016 12:37 am

At least are lovely devs pat attention. yes they are not perfect, but they do try.

They are not a big money grubbing company that knows they will attract people as fast as people give up and leave for good. (Well not yet lol.)

I can spout how I want things all day, yes they might make a note, might add something to the game base doff it. They have a right to either chase me off are try and keep me and so on. Its there game we just give us the right to play it (barley unless you pay them lol).
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Re: Game Development: Death

Postby Amanda44 » Wed Feb 03, 2016 12:40 am

jorb wrote:May I interest any of you gentlemen in a colorful sign?

Image

Only $5 in the store!


:lol:

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Re: Game Development: Death

Postby jorb » Wed Feb 03, 2016 12:40 am

Bowshot125 wrote:Why should I care if you dont? Im just being Jorb. :oops:


I don't care either way. You may talk (almost) as much trash as you desire.

Our biggest problem development wise, in my opinion, has been that we haven't known what, more precisely, to do about siege. We have spent a fair amount of time failing at that. Other than that we've done at least OK.

I suspect most of the bad blood we get runs on account of the payment model, quite simply.
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Re: Game Development: Death

Postby CSPAN » Wed Feb 03, 2016 12:52 am

Yeah, I imagine there is a certain amount of pressure that comes from a player base paying $10 dollars a month. When people pay for a subscription, which is funding a perceived incentive to pump out a lot of content, then not getting as much as they expect, is upsetting to some, especially those with higher expectations, which they feel they deserve since they are paying a sub. "Im paying $10 a month and not seeing a lot of content wtf JERB" is probably a common thought :P whichwhichwhichwhichwhichwhichwhichwhich
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Re: Game Development: Death

Postby Bowshot125 » Wed Feb 03, 2016 12:53 am

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Re: Game Development: Death

Postby strpk0 » Wed Feb 03, 2016 12:55 am

jorb wrote:I suspect most of the bad blood runs on account of the payment model, quite simply.


Probably so, it gave a bad first impression to a lot of people due to how it wasn't "properly warned about" and all that jazz.

Now I could sit here and call you guys "greedy", but the truth is it's also very unreasonable to expect to receive a quality game (or service for that matter) and not pay anything for it. IMO if I had the method to pay readily available I wouldn't mind paying for a subscription (college guy with no bank account/credit cards to my name and all that, but I'm fully aware this is my own problem and not the dev's).

If there is any sort of point to be made it's that the current payment model screws over people that don't have the ease of paying for virtual goods, and not necessarily just people that don't think the game isn't worth the money. If I had some form of magic machine that transfers the real life money I wouldn't bitch so much about stuff like this.

EDIT: To further on this post, is it possible that other, more "easy-to-access for anyone", alternative payment methods can be added? I know Xsolla might be a thing in the future, but to state an example Dofus is (or was, idk) a very popular game where I live. And people didn't mind the payment model of that game because you could pay for it by sending text messages through cellphone and getting charged that way.
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Re: Game Development: Death

Postby Glorthan » Wed Feb 03, 2016 2:11 am

You can buy a prepaid credit card with a fixed amount (ie $50) on it. They're very useful for using "free" trials and whatnot, even after the balance is gone - as the trials usually try to trick you into spending money. I would see if they're available in your country.
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Re: Game Development: Death

Postby strpk0 » Wed Feb 03, 2016 2:19 am

Glorthan wrote:You can buy a prepaid credit card with a fixed amount (ie $50) on it. They're very useful for using "free" trials and whatnot, even after the balance is gone - as the trials usually try to trick you into spending money. I would see if they're available in your country.


Yeah, I've heard about those before but I really don't think they are available where I live. Atleast, I have never seen anything even resembling that in any local store or the like. Maybe it's just bad luck, but I think other people could have the same issue too.
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Re: Game Development: Death

Postby sabinati » Wed Feb 03, 2016 2:23 am

Bowshot125 wrote:
jorb wrote:
Bowshot125 wrote:Only if it gets you your crack fix sure.


Bowshot125 wrote:This forum is full of hate, bashing, name calling, shit talking ive ever experienced before. Why do you continue to let this happen? Do you just not care, or do you have no power over moderation?


News at 11.


Why should I care if you dont? Im just being Jorb. :oops:

Only jorb can jorb
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Re: Game Development: Death

Postby Headshot » Wed Feb 03, 2016 8:26 am

>There are 80 hearthlings playing.

Well jorb. Lets admit. You fucked up with game. Again.
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