Game Development: My Log has Something to Tell You

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Re: Game Development: My Log has Something to Tell You

Postby Ysh » Tue Aug 09, 2016 4:50 pm

Grog wrote:
Ysh wrote:
Kaios wrote:
no but you know what I mean, calculating agility delta, visual pathing and cooldown timers, some client even goes as far as setting hotkeys to switch between equipments instantly. I wonder which players have access to these features before they become public, if they even do become public.

It is bad player to use tool well? Do you refuse respecting of artist if he does holding brush in hand instead of mouth?

On what basis would you judge between handcrafted pottery and one made from a 3d printer?

I think maybe art is bad analogy for it because it is nebula concepts. I think if I am looks for ''art'' then hand craft is better. But if I am look for function, it is not matters. I do not care if my clothing is stitched by hand or by machine, just for the quality of this clothing. But ability for mass produce will cheapen art. I think play of game is closer to desire function than desire art.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: My Log has Something to Tell You

Postby Atamzsiktrop » Tue Aug 09, 2016 4:51 pm

Hasta wrote:If an artist who has 4 hands and a very agile fingers on his dick brags about how much faster he can paint a multicolored blob and shittalks all other artists, then yes, it is bad.


I think a person who never did any art calling other artists method of painting objectively terrible because he can't do it/never tried it and yet pretends to be very acquainted with it is worse.
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Re: Game Development: My Log has Something to Tell You

Postby Ysh » Tue Aug 09, 2016 4:53 pm

Hasta wrote:
Ysh wrote:
Kaios wrote:
no but you know what I mean, calculating agility delta, visual pathing and cooldown timers, some client even goes as far as setting hotkeys to switch between equipments instantly. I wonder which players have access to these features before they become public, if they even do become public.

It is bad player to use tool well? Do you refuse respecting of artist if he does holding brush in hand instead of mouth?


If an artist who has 4 hands and a very agile fingers on his dick brags about how much faster he can paint a multicolored blob and shittalks all other artists, then yes, it is bad.

To stay humble I think is good virtue. But this Kaios does not argue ''you will not brag'' he is argue ''you are not good because you do not play with handicap.''
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: My Log has Something to Tell You

Postby Hasta » Tue Aug 09, 2016 4:54 pm

Atamzsiktrop wrote:
Hasta wrote:If an artist who has 4 hands and a very agile fingers on his dick brags about how much faster he can paint a multicolored blob and shittalks all other artists, then yes, it is bad.

I think a person who never did any art calling other artists method of painting objectively terrible because he can't do it/never tried it and yet pretends to be very acquainted with it is worse.


Yeah yeah. Except this analogy has nothing to do with my previous posts, but you derived from them whatever you wanted to anyways, didn't you.

Ysh wrote:To stay humble I think is good virtue. But this Kaios does not argue ''you will not brag'' he is argue ''you are not good because you do not play with handicap.''

The actual point was to say people who use PvP-specific private custom clients and having objectively unfair advantage claim that they have somehow more "insight" on how "combat system should work", and shun everyone else's input.
Last edited by Hasta on Tue Aug 09, 2016 4:58 pm, edited 2 times in total.
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Re: Game Development: My Log has Something to Tell You

Postby Ysh » Tue Aug 09, 2016 4:55 pm

Kaios wrote:
Ysh wrote:It is bad player to use tool well? Do you refuse respecting of artist if he does holding brush in hand instead of mouth?


If the artist paints a masterpiece by holding the brush in his hand or his mouth it's still a masterpiece he created and worthy of such a title. If I computer generate the Mona Lisa equivalent and say "look at this masterpiece I have created!" will you respect me for this as much as you would respect the one who painted by hand?

See previous response to Grog. It is my mistake to use analogy of art. I do not consider this gameplay of Haven to be art.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: My Log has Something to Tell You

Postby Grog » Tue Aug 09, 2016 4:56 pm

Ysh wrote:I think maybe art is bad analogy for it because it is nebula concepts. I think if I am looks for ''art'' then hand craft is better. But if I am look for function, it is not matters. I do not care if my clothing is stitched by hand or by machine, just for the quality of this clothing. But ability for mass produce will cheapen art. I think play of game is closer to desire function than desire art.

We were discussion more about skill I think, not cheapness.
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Re: Game Development: My Log has Something to Tell You

Postby Kaios » Tue Aug 09, 2016 4:59 pm

Ysh wrote:To stay humble I think is good virtue. But this Kaios does not argue ''you will not brag'' he is argue ''you are not good because you do not play with handicap.''


That is not what I am saying at all, I was arguing it's hypocritical of any of them to say they are "good at combat" or "top pvpers" and to look down on anyone else for not being successful in a system they have claimed "lets noobs to kill mammoths easily" when I know exactly the kinds of scripts/hotkeys and other client features used to give them an advantage.
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Re: Game Development: My Log has Something to Tell You

Postby romovs » Tue Aug 09, 2016 4:59 pm

If anything jorbtar should stop exposing player destination coordinates (blizzard among others seems to be doing just fine without it) :roll:
Those movement vectors are ugly.
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Re: Game Development: My Log has Something to Tell You

Postby Ysh » Tue Aug 09, 2016 5:00 pm

Grog wrote:
Ysh wrote:I think maybe art is bad analogy for it because it is nebula concepts. I think if I am looks for ''art'' then hand craft is better. But if I am look for function, it is not matters. I do not care if my clothing is stitched by hand or by machine, just for the quality of this clothing. But ability for mass produce will cheapen art. I think play of game is closer to desire function than desire art.

We were discussion more about skill I think, not cheapness.

Problem I think is definition of ''what is play game.'' I will say this one: player who wins at game most is best at game; skill is ability to win at game. But this one has some issue. If I am playing chess against player and pull gun at him and tell him to lose or I can shoot. I can beat him with this strategy. Does it making me good at chess? I will so no, obvious. I do win, but I am not win from play game. Similar, I think if some player will DDoS other player they fight in this game and kill them, it is not to be consider skill.

Fundamental disagreeing here is that I think use client modification is ''part of this game'' and fair as far as fights do go. It will seem some player here is disagreeing. I am lean towards ''whatever is legal is fair'' kind of mindsets and client modification is legal. Programming custom client is part of this game at this present, even if you are not liking it.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: My Log has Something to Tell You

Postby APXEOLOG » Tue Aug 09, 2016 5:02 pm

Ozzy123 wrote:I actually understand it perfectly right now, the problem is that the knowledge and experience doesn't matter at all. If 2 people fought each others in 1v1, the winner would be the one that has 1 point more in agility becouse they would be able to lower their defences at almost the same time (with the 1 agi higher guy being like 0,0000000001 sec faster) and then the guy with 1 more agi would one hit cleave the other guy 0,0000000001 sec faster aswell. The major problem with group combat are horses, Im too lazy to find mulders or davises video now but they showed how horses are broken - you can sprint on 4th speed and punch someone off his horse really fast and if he wastes his sprint to run away from your punch your friends on 3rd speed will be able to catch up to him anyways. And when you actually dismount someone - he is dead, no way to escape. Horses working that way create another problem - the group that has more people will always win, becouse they will always be the chasers and they will be able to dismount their enemies. The current combat system wouldn't even be that bad for group combat if horses weren't a thing, I can even say it would be pretty good, but it still would suck in 1v1 or 2v2 or 3v3 scenarios (when one side is unable to one-shot the enemy with all their attacks at the same time, in 4v4 3 stings and cleave should be already enough for that)

In legacy the stats problem was somehow compensated by the moves diversity and it was "more fair" just because it was more complicated (but again, if you will take 1v1 with the expirienced fighter the stats will win). I don't see any reason why J&L cannot add more moves and nerf some OP ones with the current system. There were a lot of balance ideas for the horses too. The problem is that for some reason devs want to create "brand new combat system" instead of just balancing the current one.
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