Atamzsiktrop wrote:Please stick to the thread?
Ok, wanna share some thoughts on thread?
Atamzsiktrop wrote:Please stick to the thread?
Atamzsiktrop wrote:I just wanted to make sure you guys stop spamming.
jorb wrote:Administriva
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- The moderation team has been significantly reduced.
- The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
- These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.
Atamzsiktrop wrote:jorb wrote:These changes are not motivated by personal dissatisfaction on our part
Yes.
jorb wrote:Hearth Magic
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- Gilding Song: Adds a gilding slot to an otherwise finished Artifact.
- Horse Whisper: Convert Horse energy to pony power.
- Contemplation & Meditation: Halve the remaining study time on a curiosity.
- Fishers Request for a Catch: Buff fishing success rate and speed.
jorb wrote:Key Fixes
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- Pushed a fairly critical and invasive change to the plot handling system, in expectation of future needs. Keep an eye out for unusal claim behaviors. Feel free to test.
- Expanded the map a fair bit in all directions.
- Ice Spires and salt pools should now be initialized as more or less depleted.
- Removed level caps.
- Palisades can never be hand bashed after they have soaked entirely the first time.
jorb wrote:Small Fixes
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- Reduced salt hunger reduction from base 50% to 20%.
- Increase Mirkwood Offering costs to 100XP and 2hr study time.
- Increased aiming speeds for ranged weapons by 25% generally.
jorb wrote:Administriva
-----------------------
- The moderation team has been significantly reduced.
- The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
- These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.
jorb wrote:In the Pipe
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- We were actually doing something else entirely, which we'll hopefully have ready next week, but decided to try to throw some crazies at the wall tonight to see if anything sticks.
jorb wrote:Enjoy!
jorb wrote:[*] The moderation team has been significantly reduced.
[*] The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
[*] These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.
MagicManICT wrote:There were maybe a half dozen people* that weren't mods posting in IP the last several months.
Haba wrote:MagicManICT wrote:There were maybe a half dozen people* that weren't mods posting in IP the last several months.
There is a limit to how long one is willing to hold a discourse with a wall. Well generally there is, naturally excluding certain special people*.
CTheRain wrote:Been following for a few years but I've never understood why Jorb and Loftar haven't made combat more action based. I like how Archery is aiming wise. Why not do the same with melee? Weapon ranges for melee weapons. Strong attacks, weak attacks and real time blocking. (/w lag) Instead of coming up with a weird Yu-Gi-Oh rip off with a splash of WoW. IDK I've just seen combat as the biggest struggle and I'd like it to end so we can actually have more content that doesn't run out in a fucking month of gameplay. (Then you quality and stat grind until your bored)
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