Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby KwonChiMin » Mon Nov 10, 2025 12:34 am

vipes wrote:it'd create a whole new playstyle as a trader. You'd have tons of people whose job is to transport goods (and people?) across continents, along with the risk (fun) that comes with that.

There was this kind of playstyle in legace. There were great traders who could deliver you anything just to your forpost/base (if you are stupid enough to give main base location). If you could not meet them right away - the alt could wait for you. Or you could go to their designated place (spend some time for that yes) and get the thing you need. Those were great times for explorers.
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Re: Prelude: World 16.1

Postby Sevenless » Mon Nov 10, 2025 1:53 am

KwonChiMin wrote:
vipes wrote:it'd create a whole new playstyle as a trader. You'd have tons of people whose job is to transport goods (and people?) across continents, along with the risk (fun) that comes with that.

There was this kind of playstyle in legace. There were great traders who could deliver you anything just to your forpost/base (if you are stupid enough to give main base location). If you could not meet them right away - the alt could wait for you. Or you could go to their designated place (spend some time for that yes) and get the thing you need. Those were great times for explorers.


Except it was all being done with Vidol teleporting and there was no actual travelling involved.
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The Art of Herding
W16 Farmer's Almanac
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Re: Prelude: World 16.1

Postby MightySheep » Mon Nov 10, 2025 5:21 am

As long as the number of developers of this game is 2 people, I can confidently say that your expectations are hopeless.

I feel like half every suggesting I made got implemented I even last world made a thread about why do rangers clothes suck and are pointless now there is a change to make end game clothes don't suck

I'm basically the 3rd dev where is my green name
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Re: Prelude: World 16.1

Postby maze » Mon Nov 10, 2025 6:48 am

MightySheep wrote:
As long as the number of developers of this game is 2 people, I can confidently say that your expectations are hopeless.

I feel like half every suggesting I made got implemented I even last world made a thread about why do rangers clothes suck and are pointless now there is a change to make end game clothes don't suck

I'm basically the 3rd dev where is my green name


:lol: hate to tell you this, but this has been loftars long term tick. He's been hating on Gilding forever now in chats
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Re: Prelude: World 16.1

Postby Qeart » Mon Nov 10, 2025 8:28 am

On my opinion 16.1 should be for steam only.

The game is killed by BOTS and skrypts.

There are clients where player auto almost everything. (That hurt even PVP).

Consider doing something with this.
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Re: Prelude: World 16.1

Postby RastStar22 » Mon Nov 10, 2025 8:33 am

Just launch a PvE world with slower rates, so people can enjoy playing without rushing.
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Re: Prelude: World 16.1

Postby RLFru » Mon Nov 10, 2025 9:00 am

Will there be early paid access to the new world?
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Re: Prelude: World 16.1

Postby KwonChiMin » Mon Nov 10, 2025 10:20 am

Sevenless wrote:Except it was all being done with Vidol teleporting and there was no actual travelling involved.

Well, there were not only vidol to vidol trading. Some guys delivered to hermit pclaim. The travelling was mostly safe ofc with an alt and destroying of the hf, but there was travelling at the very least.
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Re: Prelude: World 16.1

Postby SpacePig » Mon Nov 10, 2025 10:52 am

Remove permadeath and tingwalls
otherwise 16.1 will turn into 16 in 50 days
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Re: Prelude: World 16.1

Postby booblegum » Mon Nov 10, 2025 10:57 am

RastStar22 wrote:Just launch a PvE world with slower rates, so people can enjoy playing without rushing.

+1
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