Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby beansahol » Fri Jul 31, 2026 8:02 pm

Halbertz wrote:
Pay my expenses saar


when u realise the people you're arguing with on this fuckass forum are actual indian scammers
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Re: Prelude: World 16.2

Postby Halbertz » Fri Jul 31, 2026 8:29 pm

beansahol wrote:
Halbertz wrote:
Pay my expenses saar


when u realise the people you're arguing with on this fuckass forum are actual indian scammers

Post hand
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Re: Prelude: World 16.2

Postby beansahol » Fri Jul 31, 2026 8:37 pm

Halbertz wrote:Post hand


post biometrics saar. I can test pvp for you I am just needing your moneys saar. I am writing from microsoft you can trusting me saar
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Re: Prelude: World 16.2

Postby Regulus2424 » Fri Jul 31, 2026 8:45 pm

caz wrote:is there some kind of dev tracker

you mean like, an irl location? :twisted:
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Re: Prelude: World 16.2

Postby Halbertz » Fri Jul 31, 2026 8:46 pm

beansahol wrote:
Halbertz wrote:Post hand


post biometrics saar. I can test pvp for you I am just needing your moneys saar. I am writing from microsoft you can trusting me saar

Also I didn't ask you for money. I asked if you willing to bet equal wager. Noone said it will be money. A hungry man thinks of bread indeed, mr. Butters ad hominem guy.
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Re: Prelude: World 16.2

Postby Regulus2424 » Fri Jul 31, 2026 8:49 pm

also I hate it when ppl who argue for PvE-focused H&H almost always end up being some sort of bigot/an unbelievably useful idiot that actually does every possible thing in order to undermine other PvE-focused ppl, motherfuckers just keep shooting themselves in the foot :(
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Re: Prelude: World 16.2

Postby beansahol » Fri Jul 31, 2026 8:57 pm

Halbertz wrote:Also I didn't ask you for money. I asked if you willing to bet equal wager. Noone said it will be money. A hungry man thinks of bread indeed, mr. Butters ad hominem guy.


I already redeemed it rajput

no credit card details for you
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Re: Prelude: World 16.2

Postby magnet » Fri Jul 31, 2026 8:58 pm

Peeved at a PVP-er, chunk a hermit with a cleaver, eat'n beaver, cheese a mammoth with a spe-ar

@Shartchild plz rate my freestyle
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Re: Prelude: World 16.2

Postby IsThisRad » Fri Jul 31, 2026 9:09 pm

beansahol wrote:No one said anything about removing pvp... All I said was that adding mobs that behave like players is a) probably not possible and b) would suck...

You're right, I'm sorry... sniff

THREAD, PLEASE BE AWARE:
I would like to apologize to Butters. What I should have said was, people quitting after lategame industry isn't going to be solved by just giving up instead of making some kind of attempt to give an onramp onto PVP, which we agree is an important part of the game, because Butters can't conceive of a way to do it. Butters is an earnest thinker, and if he can't figure it out... no one can.

Please let's all be nice to Butters! Please? I know it's hard, but if you could muster a chuckle for his Indian scammer joke from 2015, I know it would mean a lot to him. He may come to surprise you... he's been working on his "I identify as an apache attack helicopter" delivery, and he has a Here Come Dat Boi you laugh you lose compilation pulled up on his ifunny tab just for you <3
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Re: Prelude: World 16.2

Postby IsThisRad » Fri Jul 31, 2026 9:14 pm

Unironically though can we get stone, wood, planks, etc etc stockpiles to be content-sensitive and show material textures if they're 100% one type? Current default textures can be used if there's a mix. It would be nice for organization, and I know this can be done because of how you do ore stockpiles. Don't lie to me, Jorb
Last edited by IsThisRad on Fri Jul 31, 2026 9:24 pm, edited 1 time in total.
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