MightySheep wrote:sylviavalentijn wrote:SnuggleSnail wrote:hermit1: I got my shit rocked because rage is cheaper this is unfair
hermit2: I got my shit rocked because rage was too expensive this is unfair
classic
its more jorb and lofart making compounding retarded game design decisions over and over and over because they don't play their game. after 10 years of it the game is just absurdly fucked
i would LOVE if i actually got my shit rocked in a fight because i aggroed them instead of just, having to drag a boar around my claim until i got bored and went to make another claim
Isn't that wat they did this world? I was able to defend my claim because of cheap rage. The reason rage had a price was to stop fresh alt abuse I guess
Cheap rage allegedly makes it easier to defend the claim while inactive, but it makes it harder to defend your tanning tubs because vandalism is generally unlocked faster now.
So instead of having to hope nobody bashes your claim for 8 hours, you now have to hope nobody bashes your fence or dry palisade for like 50 hours? Which is too long for anyone to stay there and protect it, rage or no rage.
_Scipio wrote:Hermiting will always be at a disadvantage because choosing to play one character alone. I thought about giving hermits a metaphorical gun, but if you can use it, it can be used against you.
We're playing the same game, but we're not playing the same way.
This is one of the many issues of this game. You can't have a game that is balanced for both hermits and large groups. You either make things fair for hermits, which makes it way too easy for groups, or you make things for groups -which fucks hermits.
Devs just need to decide which way is the right way. And go all in on that.
10k Rage allows a hermit to get it in an hour (ignoring everything else). But he will still be fucked if 2-3 people come over to bash his stuff, as he's not strong/fast enough to stop them.
And now it's more likely for those 2-3 people to all have rage.