Kaios wrote:h3r0 wrote:It isn't cool it's just a stupid reason for nerfing archery as it is a single extremely rare benefit. Should somebody not know about it, and die to it, that would suck.
I'm certainly not saying it's a bad thing to be able to defend your base with some measure of safety against people that are likely to be far stronger than you, just that I do think the visitor gate thing seems to be unintended. Maybe walls need some type of embrasure/loophole/slit like on battlement wall that could be fired through, but players on the outside could also (attempt to) fire through it. Or an archery tower, but someone in the tower should be susceptible to being shot themselves. I don't think too many players would be opposed to such implementations so long as there is some type of counter available.
I thought you meant using it as an attack. As a defense, that's even better I think.
Bugs should be fixed and these kind of things can often result in even more creative exploits.
Siege and archery create a huge conflict because if archery is to be meaningful against siege then siege would have to be quicker/easier as well, which wouldn't allow people to defend in time.
I think you should just be able to shoot at anyone through palisades at any time. Why not? If you use a catapult you should be far away enough, and using a ram could be faster but riskier.
Something along those lines.