Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby OopsieDoopsie » Thu Aug 20, 2026 1:01 pm

I enjoy no travel weariness but it feels so wrong being able to jump half of the continent for the smallest shit I want there. No travel weariness roads are cool tho because it at least takes time to build them. I do understand that its an experiment but for sure TW traveling should be limited somehow.
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Re: Game Development: World 16.2

Postby Fostik » Thu Aug 20, 2026 1:28 pm

OopsieDoopsie wrote:I enjoy no travel weariness but it feels so wrong being able to jump half of the continent for the smallest shit I want there. No travel weariness roads are cool tho because it at least takes time to build them. I do understand that its an experiment but for sure TW traveling should be limited somehow.


I agree TW should be removed from roads in respect of the effort they took.
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Re: Game Development: World 16.2

Postby Audiosmurf » Thu Aug 20, 2026 1:31 pm

Roads should use TW but milestones should not
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Re: Game Development: World 16.2

Postby Kamekono » Thu Aug 20, 2026 4:35 pm

Allow any Thingwall to teleport to any other Thingwall you know, not just nearby ones. Then add an 8 hours cooldown to it.

That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.
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Re: Game Development: World 16.2

Postby linkfanpc » Thu Aug 20, 2026 5:36 pm

Kamekono wrote:Allow any Thingwall to teleport to any other Thingwall you know, not just nearby ones. Then add an 8 hours cooldown to it.

That way you can still easily use it a couple of times a day, if you want to trade or go to a fight or whatever, but it doesn't become a way to scout every 5 minutes hunting for hermits.


immediately without putting thought into it i like this idea.

EDIT: below idea is even slightly better probably

EDIT AGAIN: as said below i also prefer it the normal way as will dependent but anything's better than what we have right now
Last edited by linkfanpc on Thu Aug 20, 2026 6:52 pm, edited 2 times in total.
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Re: Game Development: World 16.2

Postby Audiosmurf » Thu Aug 20, 2026 5:42 pm

Make it a charge system where you regain a thingwall travel charge every 8 hours and can have 4-5
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Re: Game Development: World 16.2

Postby Detharon » Thu Aug 20, 2026 6:38 pm

Audiosmurf wrote:Make it a charge system where you regain a thingwall travel charge every 8 hours and can have 4-5

Or just return to what was before. I liked that I could travel more as my character stats were getting better.

It would be nice to see a more localized / isolated early world, where travel is difficult, and a more open as players develop.

Now, the progression is gone and the world feels like a huge arena, where the bigger groups are at huge advantage, since they can always call their friends to help them out.
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Re: Game Development: World 16.2

Postby Audiosmurf » Thu Aug 20, 2026 6:41 pm

Detharon wrote:Or just return to what was before. I liked that I could travel more as my character stats were getting better.

This is my preference as well, I'm just riffing.
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Re: Game Development: World 16.2

Postby XBBW » Thu Aug 20, 2026 8:31 pm

Why leeches when dropped no longer shows up on minimap? I swear they showed up just like ticks.
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Re: Game Development: World 16.2

Postby demetharkey » Thu Aug 20, 2026 8:49 pm

what was the point of that safe zone?
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