Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby HasseKebab » Mon Oct 09, 2023 11:55 pm

Den4X wrote:
MightySheep wrote:if u can kill a fox u can probably kil most ppl in haven

Anyone can kill a fox within 20 minutes of spawning, this is not an indicator, it is enough to have a boat made of log.
I still don’t agree that it’s easier to run away than to catch up, especially if you have a good client, especially if a group of people are chasing and if you didn’t deliberately prepare for the fight and escape.
And yes, I noticed that this is mainly a problem for noobs. I don’t understand this competition - kill all the noobs and be left alone in a huge dead world with a bunch of elderly nerds. It would be nice to find a way to increase their survivability so that they have time to learn how to play and find company. Unfortunately I don't have any good ideas to solve the problem.


Like suggested before just have in game glossaries about game mechanics or links to forum threads explaining combat or just simple tooltips. Theres so much that can be done with so little effort
Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
HasseKebab
 
Posts: 1766
Joined: Sun Mar 06, 2011 8:59 pm

Re: Prelude: World 15

Postby MightySheep » Mon Oct 09, 2023 11:59 pm

Den4X wrote:
MightySheep wrote:if u can kill a fox u can probably kil most ppl in haven

Anyone can kill a fox within 20 minutes of spawning, this is not an indicator, it is enough to have a boat made of log.
I still don’t agree that it’s easier to run away than to catch up, especially if you have a good client, especially if a group of people are chasing and if you didn’t deliberately prepare for the fight and escape.
And yes, I noticed that this is mainly a problem for noobs. I don’t understand this competition - kill all the noobs and be left alone in a huge dead world with a bunch of elderly nerds. It would be nice to find a way to increase their survivability so that they have time to learn how to play and find company. Unfortunately I don't have any good ideas to solve the problem.

chance that the person you run into is some "faction pvper": low
chance that its a group of people and not just 1 person: even lower
chance that "faction pvpers" got nothing better to do than chasing noobs to the end of the earth: extremely low

wtf is "good client" ? you run in a straight line and drink, where does the client come into it?I know some people have giant rabbits in their client but thats very few ppl I dont hve that lol and frankly who cares? Please elaborate on how running in a straight line and picking up speed boosts favors the person chasing. I would love to understand the logic of that.

its a sandbox, people might kill you, they might not kill you, everyone has total freedom how they want to act and behave, probably most people dont just kill everyone, some people do, when you can chose to be anything, why would you choose to be a pathetic loser? thats the part I never understand
User avatar
MightySheep
 
Posts: 2153
Joined: Fri Jul 22, 2011 1:18 pm

Re: Prelude: World 15

Postby HasseKebab » Tue Oct 10, 2023 12:03 am

chance that "faction pvpers" got nothing better to do than chasing noobs to the end of the earth: extremely low

This is also extremely true, if i were to chase a literal sprucecap and they would hint that they actually can run away
whilst drinking water corrently. I would just give up before i'm one minimap away from my boat and continue doing much more beneficial things with my time lol.
Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
HasseKebab
 
Posts: 1766
Joined: Sun Mar 06, 2011 8:59 pm

Re: Prelude: World 15

Postby SnuggleSnail » Tue Oct 10, 2023 12:18 am

TheServant wrote:In your mind, everyone who isnt a pro player in csgo is a retard because they both have same HP and do the same damage with a ak47. You spend most of you day playing this, do you think everyone invest the same amount of time to have good skills?


What I'm describing is not me being a haven pro. I'm not even that great at combat, TBH. Even when my group and I were ABSOLUTE SHITTERS we were getting kills on people way better than us.

The thing I'm trying to describe is more that the game does absolutely nothing to teach you the fundamentals of PVP without you actively searching them out & practicing. Most people end up playing for 10 years, realize they're still basically toddlers standing next to a bunch of Mike Tysons, then decide based on that it's an insurmountable challenge/find excuses. Then others start believing these excuses and parroting them, then it grows to be the culture of the game.

I'm pretty sure if the game put in even the most minimal amount of effort to make mechanics people engage with daily somewhat represent/act as practice for PVP the complaints would change from "ree it's literally impossible to escape", to "ree it's literally impossible for me and my 6 friends to catch snail after she bashes our snekkjas".

There's so much room for disguised tutorials everywhere. Animals running away from low HP could have the same speed as the player, but intentionally run in non-geodesic paths to show straight line good. They could intentionally run over but not pickup speedbuffs so people understand speedbuffs good. Ant queens could abuse combat meditation while being fueled by the workers to teach people not to get opk>opk>cleaved. Dungeons could involve basic siege mechanics. I'm sure anybody could walk around and think of 1,000 ways to tie regular gameplay into PVP and teach the fundamentals.

You get the point. But there is simply NOTHING in the game that teaches like this. PVE is so divorced from PVP they may as well not even be the same game. So people remain toddlers that can't 30v1 Mike Tyson, instead of being like average CS:GO players that can probably 3v1 a pro.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Prelude: World 15

Postby VDZ » Tue Oct 10, 2023 12:51 am

SnuggleSnail wrote:Ant queens could abuse combat meditation while being fueled by the workers to teach people not to get opk>opk>cleaved.

You know what else would help against Cleave after several Quick Barrages (with or without Opportunity Knocks)? Fucking having red restorations. With the random move unlock system it can take ages to unlock those even if you're actively hunting animals, so it's not that uncommon to only have Oak Stance as your only "restoration" for red if there's nobody around to teach you combat moves. For newbies it also doesn't help that there is no simple red restoration, they're all more complex moves that make newbies go ???.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Prelude: World 15

Postby jorb » Tue Oct 10, 2023 12:54 am

The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Prelude: World 15

Postby HasseKebab » Tue Oct 10, 2023 12:57 am

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!


The changes were looking good though? what exactly didnt pass quality assurance
Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
HasseKebab
 
Posts: 1766
Joined: Sun Mar 06, 2011 8:59 pm

Re: Prelude: World 15

Postby VDZ » Tue Oct 10, 2023 12:57 am

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!

Any change to the plan of allowing players to expand containers using sketches?
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Prelude: World 15

Postby Nightdawg » Tue Oct 10, 2023 12:59 am

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!


So no equalisation for STR and CON? All of it out the door?
User avatar
Nightdawg
 
Posts: 2193
Joined: Fri Feb 28, 2020 12:31 am

Re: Prelude: World 15

Postby SnuggleSnail » Tue Oct 10, 2023 1:03 am

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!


LMAO

new world changes: literally none
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 4 guests