Damn.
Even though it "has been done to avoid a world reset", devs don't seem to realize it mostly affects the hermit-style players, not the core pvp playerbase.
Watch online drop from 500 to 200 in 2 weeks now as the non-forum-whining playerbase just gives up on playing...
This decision will be the reason for a reset in a month or two now. The high-end players are NOT the core playerbase, even though devs seem to believe they are.
Quality Water is THE ONE AND ONLY resource you actually need to hunt for on the world. Bay made this world feel amazing, but it required at least some effort.
This... yeah it's a reset.
PPS
Also how has this been an undocumented bug for three whole worlds? The "Oh the expmultipliercheck&expcostcalculation happens during the BEGINNING of the Hearth Magic Action, not on the COMPLETION of it" seems fairly easy to find even by accident...
Update:
On further consideration, I find myself - shockingly, actually - agreeing with the decision to bump the worldwide water q. It's a shitshow either way. There are actions that would've been better, requiring some investment that isn't available. Which means, on the current "operational limits" - and given the info on the matter, which is, honestly, passed down to us players in almost all of its entirety... yeah it's the best option, even if it leads to ruining player online count.
Also, Sheep, sorry, but you forum-wankers are still a minority in the total game playerbase. And that's with me assuming 20% of online players to be 24/7 bot accounts in big hermit-like villages. I'm not saying that as a "YOU DON'T MATTER" spite. I'm saying that because developer decisions should still be considering actual players in mind, not the vocal minority of eccentric abusers

Last edited by Guilleastos on Thu Jan 11, 2024 7:03 am, edited 2 times in total.