Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby iamahh » Fri Mar 31, 2017 1:38 pm

some type of modular building that allowed for creative structures could please a lot of the minecraft crowd
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Re: Game Development: Another Touch of Fix

Postby Kaios » Fri Mar 31, 2017 1:53 pm

jordancoles wrote:or at least make regain composure a green+blue defense similar to zigzag


no zig-zag is already too good at the moment there doesn't need to be a second version for the green and blue colours and it would just make artful evasion more useless
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Re: Game Development: Another Touch of Fix

Postby Glorthan » Fri Mar 31, 2017 2:58 pm

infectedking wrote:All yous had to do was add a limit to amount of IP stacked on a target like 40 or so and that would have nerfed it hard enough but still keeping it a semi-advantage for being prepared.

That would have been just a little less retarded (than old stacking) and still completely broken.
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Re: Game Development: Another Touch of Fix

Postby dafels » Fri Mar 31, 2017 3:44 pm

infectedking wrote:
jorb wrote:
NOOBY93 wrote:

All yous had to do was add a limit to amount of IP stacked on a target like 40 or so and that would have nerfed it hard enough but still keeping it a semi-advantage for being prepared.

no, it will be the same shit and that counting as an legit advantage is beyond retarded
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Fri Mar 31, 2017 3:53 pm

dafels wrote:
infectedking wrote:All yous had to do was add a limit to amount of IP stacked on a target like 40 or so and that would have nerfed it hard enough but still keeping it a semi-advantage for being prepared.

no, it will be the same shit and that counting as an legit advantage is beyond retarded

This.

jorb wrote:Changes to individual attacks do not make "a whole new system" even if we change every single one of them.

I never said they do. I was generally talking about the "no going back" attitude. I loved the changes made in the last patch and think that combat is actually in a pretty good situation now.
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Re: Game Development: Another Touch of Fix

Postby DDDsDD999 » Fri Mar 31, 2017 3:58 pm

shubla wrote:People who want changes to combat system are the ones that kill and raid others resulting in less total players :roll:

I hope you realize that in the current combat system it is much easier to get killed in than the previous one.
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Re: Game Development: Another Touch of Fix

Postby Serbuch » Fri Mar 31, 2017 6:57 pm

jorb wrote:
NOOBY93 wrote:
jorb wrote:As usual we are only moving forward, but we are going to make combat changes, yes.

I like the direction in which the game is going, but tbh the "we are only moving forward" attitude seems very weird to me.


The fundamental ambition with the last patch was to remove pre-combat IP stacking


IMHO
removing pre-combat IP staking , by removing ip cost for combat moves ...
...like always..
World 4.ppl abusing LP by runnin bots that diggin' soil , chopin trees etc...
Jorb wanna make something , to defeat bots = jorb removing LP farm by doing shit in game , he bring curio system instead...
-----
ppl start using bot for foraging bluebells\edels\flotsams etc...JORB DESTROYING FORAGING SYSTEM , he brings FATE
u are not devs , u just removing content from the game , that u WONT fix
YOU WONT FIX ANYTHING. you only removing content from the game...
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Fri Mar 31, 2017 7:03 pm

Serbuch wrote:IMHO
removing pre-combat IP staking , by removing ip cost for combat moves ...
...like always..
World 4.ppl abusing LP by runnin bots that diggin' soil , chopin trees etc...
Jorb wanna make something , to defeat bots = jorb removing LP farm by doing shit in game , he bring curio system instead...
-----
ppl start using bot for foraging bluebells\edels\flotsams etc...JORB DESTROYING FORAGING SYSTEM , he brings FATE
u are not devs , u just removing content from the game , that u WONT fix
YOU WONT FIX ANYTHING. you only removing content from the game...

i find the tone of your post oddly arousing



on a more serious note, "bring curio system", "bring fate", both of these are things you said, and are literally the opposite of REMOVING content from the game. The game has a shitload of content more than it had 1 year ago, same back then compared to 2 years ago, etc. They removed IP cost on defenses and it fixed the pre-combat IP stacking. What exactly is the problem here?

I swear some people just whine for the sake of whining even if they're not aware of any real problem the game has.
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Re: Game Development: Another Touch of Fix

Postby ChildhoodObesity » Fri Mar 31, 2017 7:55 pm

add back drinking while running and combat is 10000x better
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Re: Game Development: Another Touch of Fix

Postby spawningmink » Fri Mar 31, 2017 8:12 pm

ChildhoodObesity wrote:add back drinking while running and combat is 10000x better

i agree 2000% at the moment if you get an opening on you theres no way to get rid of it because you have to stop every fucking 2 sec
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