Schwarzvald wrote:Seems pointless. Might as well wipe everything and offer different experiences.
17 & 17.1
17 being a fresh persistent world that never gets wiped, but has no PVP elements, an entirely PvE server; charge 5 dollars to access it a month, or 50 for the year with the time on your subscription being your claim authority.. give people a 14 day claim protection window to purchase another sub.
Consider it a “PAID PERSISTENCE program”. The PPP. There’s a large swath of people that would play this game if the PvP elements weren’t a factor.
17.1 - the free to play server can be whatever you’re doing now, or intend to do. Push all new updates there first, and keep PvP enabled here. Wipe every six months to a year.
If you look at Steam voices this would bring the most success for the game but new players die and therefore quit also alot to the enviroment so they should make dying a feature where you can inherit 90% with a proper tutorial.
I dont think griefing would be a big issue since the payback for the griefer is almost nothing.
Problems like blocking rivers could be solved.
However, I don't believe the developers are aiming for huge success. They could have achieved that long ago.