Kearn wrote:i like how this was like 40 pages of people saying the new health system was retarded and then the moment it was declared dead on arrival it became "actually we like dungeon powergaming and even worse wound rng"
Kearn wrote:i like how this was like 40 pages of people saying the new health system was retarded and then the moment it was declared dead on arrival it became "actually we like dungeon powergaming and even worse wound rng"
Slaveboy29 wrote:Kearn wrote:i like how this was like 40 pages of people saying the new health system was retarded and then the moment it was declared dead on arrival it became "actually we like dungeon powergaming and even worse wound rng"
They said they nerfed heart containers, and it doesn't make wound RNG worse. If anything it makes wounds even easier to manage because you need to spend less time/resources healing them, due to the reduced wound stacks.
How are people still struggling to understand this. Hafen players are low IQ
Kearn wrote:I CANT WAIT TO DIE TO A SINGLE SNAKE BITE BROS
Aerona wrote:More in-game explanations would help. It's intuitive to me that when your hearthling is injured it's time to log out and come back another day, but the wound descriptions make it ambiguous how healing works, sometimes they imply things will heal with time, sometimes not. And there's no way to find out how to treat wounds without acquiring the items needed to do it first, which makes some sense but doesn't provide much hope to someone who doesn't know about them yet.
Regarding the water thing, I just found out last night that it's still possible to drink water to recover stamina while sprinting in this version. I'd thought it had been patched so that drinking halted/blocked movement so it was only useful in long endurance chases. Whoops.
Kearn wrote:i like how this was like 40 pages of people saying the new health system was retarded and then the moment it was declared dead on arrival it became "actually we like dungeon powergaming and even worse wound rng"
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
Robben_DuMarsch wrote:Slaveboy29 wrote:Kearn wrote:i like how this was like 40 pages of people saying the new health system was retarded and then the moment it was declared dead on arrival it became "actually we like dungeon powergaming and even worse wound rng"
They said they nerfed heart containers, and it doesn't make wound RNG worse. If anything it makes wounds even easier to manage because you need to spend less time/resources healing them, due to the reduced wound stacks.
How are people still struggling to understand this. Hafen players are low IQ
Earlier in this thread:Kearn wrote:I CANT WAIT TO DIE TO A SINGLE SNAKE BITE BROS
Confirmed low IQ.
APXEOLOG wrote:Kearn wrote:i like how this was like 40 pages of people saying the new health system was retarded and then the moment it was declared dead on arrival it became "actually we like dungeon powergaming and even worse wound rng"
Most of the people were fine / don't care about the change. Only the hardcore no-life PVPers were against it, because they could no longer overwhelm others with stats so easily. Sadly, the vocal minority won again. It's funny that those people always whine about bad pvp and siege, but the moment there is aany change that threaten their stats-based domination, they cry and ask to revert the change
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