Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Castles in the Sand

Postby overtyped » Thu Nov 12, 2015 2:44 am

jorb wrote:
RedKGB wrote:Now with this, should we be looking for different forms of seige engines coming to the game soon?


It's certainly something we want to work with, yes.

I can add that it becomes a lot easier to think about that matter when it is decoupled entirely from the question of peaceful interactions.

What happens if the claim doesnt cover the whole village, if you step off the claim inside the wall, can you commit crimes again?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 2:44 am

ChildhoodObesity wrote:its not a positive change this is v dumb jorb y wud u do this!!!!!!11


Again, nothing has changed if you were raiding "legit". You're basically complaining that a bunch of cheesy 'sploits are no more.
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Re: Game Development: Castles in the Sand

Postby Chebermech » Thu Nov 12, 2015 2:44 am

If you dig through enemy mine, and go up to the surface to find a brick wall / palisade with open gates, does that count as entering the village as a visitor instead of a raider?
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Re: Game Development: Castles in the Sand

Postby InfernoI » Thu Nov 12, 2015 2:45 am

Image

Stone tower building requirements.
Last edited by InfernoI on Thu Nov 12, 2015 2:45 am, edited 1 time in total.
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Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 2:45 am

overtyped wrote:What happens if the claim doesnt cover the whole village, if you step off the claim inside the wall, can you commit crimes again?


We can't design away stupidity entirely. If you let people in you should, indeed, make sure that your layout has integrity.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Castles in the Sand

Postby ChildhoodObesity » Thu Nov 12, 2015 2:46 am

jorb wrote:Again, nothing has changed if you were raiding "legit". You're basically complaining that a bunch of cheesy 'sploits are no more.

stealing keys is very legit and towns with plots are nearly impossible to raid now
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Re: Game Development: Castles in the Sand

Postby overtyped » Thu Nov 12, 2015 2:46 am

jorb wrote:
overtyped wrote:What happens if the claim doesnt cover the whole village, if you step off the claim inside the wall, can you commit crimes again?


We can't design away stupidity entirely. If you let people in you should, indeed, make sure that your layout has integrity.

TBH, a change this huge should be a restart, not that I would like that.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 2:46 am

Chebermech wrote:If you dig through enemy mine, and go up to the surface to find a brick wall / palisade with open gates, does that count as entering the village as a visitor instead of a raider?


...? Yes? If you pass through a claimed gate then you, sir, are a visitor.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Castles in the Sand

Postby loftar » Thu Nov 12, 2015 2:46 am

Kelody wrote:Does that mean stealing a master key is no longer a ticket to plunder?

Yes, but that being said, you should perhaps hold off on giving master keys to strangers in case we change this mechanic. ^^
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Re: Game Development: Castles in the Sand

Postby Drevar » Thu Nov 12, 2015 2:47 am

If a master key is stolen, and you stand outside the gate, not on the claim, can you change the lock? :)

edit..Also is the mechanic directional? Like if you pass through a reversed gate (normally exiting) does this still function?
Last edited by Drevar on Thu Nov 12, 2015 2:48 am, edited 1 time in total.
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