Any waiting time without some kind of siege mechanism defending walls/fences is a no-no.jorb wrote:Thoughts? Is there a reasonable compromise between our suggestion and the present regime? Could we make catapults have a two hour initial drying time? Three?
The major thing I still dislike about the siege system is that there is no siege engine protection mechanisms. You cannot build any walls on enemy's territory. Consequently, every single village will expand their vclaim for 40+ tiles away, so you would not be able to have a palisade around the siege engine and remain vulnerable to attacks. That will make most of the raiders to lose any motivation to siege anything.
@DanteThanatos, if your gameplay is based around stealing salt from major factions, trying to take over their resources and piss them off without being able to face the consequences, you're better quit doing so. It is called common sense, you know.
As for the brimstones, again, you are overestimating how many of them a faction can gather and maintain (they do decay).
This. I am capable of making a stat-caped character in 2 days time.You can't possibly tell me that no one is working hard enough.