Game Development: Creel Quern

Announcements about major changes in Haven & Hearth.

Re: Game Development: Creel Quern

Postby Audiosmurf » Sun May 17, 2020 8:58 pm

The thing that I hate specifically with the vanilla minimap is when I'm walking in the woods and I lose orientation and have to move my character while looking at how my map marker moves to determine what direction I'm even facing.
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Re: Game Development: Creel Quern

Postby Nightdawg » Sun May 17, 2020 8:59 pm

I must agree that having the camera locked at 45 degree angles really hurt my brain trying to use the minimap with the ortho cam the first time I played this game.

:bad cam best cam.
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Re: Game Development: Creel Quern

Postby Enjoyment_2 » Sun May 17, 2020 8:59 pm

I don't think I can bring it more clearly but... have you ever seen minimap in DIablo? Or ANY isometric camera-locked games?
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ppl make isometric minimaps for isometric games... not a rocket science IMO
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Re: Game Development: Creel Quern

Postby shubla » Sun May 17, 2020 8:59 pm

Near the animal pens (which is the laggiest place in my village) the fps increases from 40 to 120.
1104 days since the announcement of render update, so we got an average of about 0.07 fps increade per day.
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Re: Game Development: Creel Quern

Postby mvgulik » Sun May 17, 2020 9:00 pm

Code: Select all
(Java 11)
$ <Run Client>
$ WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by com.jogamp.common.os.NativeLibrary$3 (file:/home/<user>/.cache/haven-launcher/cache/https/game.havenandhearth.com/java/jogl2/jar/gluegen-rt.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of com.jogamp.common.os.NativeLibrary$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!

:?:

Would have thought the new client would be Java 11 compatible.

(... although, on the other hand, switching Java version's is a bit of a nuisance. Unless one installs some Java switching tools - mainly intended for a Java development environment)
Last edited by mvgulik on Sun May 17, 2020 9:02 pm, edited 1 time in total.
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Re: Game Development: Creel Quern

Postby boshaw » Sun May 17, 2020 9:01 pm

mvgulik wrote:
Code: Select all
(Java 11)
$ <Run Client>
$ WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by com.jogamp.common.os.NativeLibrary$3 (file:/home/<user>/.cache/haven-launcher/cache/https/game.havenandhearth.com/java/jogl2/jar/gluegen-rt.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of com.jogamp.common.os.NativeLibrary$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!

:?:

Would have thought the new client would be Java 11 compatible.

... although, on the other hand, switching Java version's is a bit of a nuisance. (unless one installs some Java switching tools - mainly intended for a Java development environment)

I've been playing on the new one with Java 11, altho I compile it myself from his sources.
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 9:03 pm

mvgulik wrote:Would have thought the new client would be Java 11 compatible.

It is, rather I'm fairly sure that's a bug in glibc. I get that on my laptop running Debian Testing, but not on my desktop running Debian 9.
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Re: Game Development: Creel Quern

Postby loftar » Sun May 17, 2020 9:04 pm

Enjoyment_2 wrote:I don't think I can bring it more clearly but... have you ever seen minimap in DIablo? Or ANY isometric camera-locked games?

I haven't played Diablo 3, and Diablos 1 and 2 differ from Haven in that you can't rotate the main camera.

Nightdawg wrote:I must agree that having the camera locked at 45 degree angles really hurt my brain trying to use the minimap with the ortho cam the first time I played this game.

I guess there is a case to be made that the camera angle should be indicated on the minimap.
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Re: Game Development: Creel Quern

Postby boshaw » Sun May 17, 2020 9:07 pm

Maybe just add a small compass? I like static minimap for when i need to go in a specific direction.
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Re: Game Development: Creel Quern

Postby mvgulik » Sun May 17, 2020 9:08 pm

Linux, Mint, Cinnamon, 19.3. (in case that is of any use)

.. Been thinking about compiling from source ... but, well. Thinking only so far. :|
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