Game Development: UI Scaling

Announcements about major changes in Haven & Hearth.

Re: Game Development: UI Scaling

Postby Enjoyment_2 » Mon Oct 12, 2020 4:02 pm

Artemiswhb wrote:
Enjoyment_2 wrote:are you kiddin'? I was literally saying you should not, but you're constantly doing it when you listen to only one man (and now you will say "that's because snail is the only one who suggests something about sieges while all others stay silent" - and that's a lie)

You know, people can have different opinions on things. Something you suggest or someone else suggests that you think is a good idea, might not be a good idea perhaps, karen :)

Plenty of people besides snail and other HH people have suggested things that got implemented, just because your idea didn't doesn't mean he only listens to a single person or a single group.

viewtopic.php?f=47&t=68312&start=20#p860231
reported in April, "fixed" in September. and ended with this:
loftar wrote:
Enjoyment_2 wrote:seems like the best patch to aid SnuggleSnail in its raiding services... pathetic as fuck

If you want to post about your own siege-related bugs/issues, please feel free to. In the meantime, we'll go on fixing stuff that doesn't work as intended, regardless of who tipped us off about it

is it? 6 month of ppl reporting it worth nothing but one snail pm'ed and poof - here's the fix.
Last edited by Enjoyment_2 on Mon Oct 12, 2020 4:10 pm, edited 1 time in total.
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Re: Game Development: UI Scaling

Postby Massa » Mon Oct 12, 2020 4:09 pm

Enjoyment_2 wrote:
Massa wrote:this update was highkey scuffed as fuck and honestly a bad decision no one asked for

no, you're wrong
there was a tons of requests for this (in pm, of course), and
Massa wrote:you guys broke every client that made the game tolerable lmao

not every client
SnuggleSnail wrote:> 71 files changed
haha I'm pretty sure you guys are fukt considering there isn't anybody developing any public clients rn

but only public, so the "core" of playerbase jorb care about still can benefit

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Re: Game Development: UI Scaling

Postby jorb » Mon Oct 12, 2020 4:10 pm

Enjoyment_2 wrote: surprisingly that's the faction who have working client and have some magic abilities like "remove enemy's pclaim" (so you need to lie about that ability was added long ago).


You cannot seriously actually believe this. Stop trolling.

Also, this is not the thread where you bitch about devs-suck in general. Your complaint was that we were unfriendly toward custom client makers, you were proven demonstrably wrong, and now you're moving the goalpost to bitch about something else. Weak sauce, bruh.
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Re: Game Development: UI Scaling

Postby Enjoyment_2 » Mon Oct 12, 2020 4:12 pm

im not bitching about anything) well, maybe on the fact you believe you proven me wrong just by saying it...
prove this wrong:
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Re: Game Development: UI Scaling

Postby loftar » Mon Oct 12, 2020 4:15 pm

Enjoyment_2 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=68312&start=20#p860231

If you want an explanation for that particular problem, the reason it wasn't fixed sooner was because I couldn't reproduce the issue. It turned out not to be a wrecking-ball issue, but rather an issue with wall orientation (regardless of the implement used to raze the wall), and when it was re-reported to me as such, I could reproduce it, and we did then promptly fix it.

Enjoyment_2 wrote:prove this wrong:

Is anyone disputing that many people use custom clients?
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Re: Game Development: UI Scaling

Postby DPblH » Mon Oct 12, 2020 4:17 pm

loftar wrote:I certainly won't deny that I'm writing the code mostly for my own reading rather than that of others.

This is the real problem. Not because of lazy/quitted custom clients developers, not because of yor new features. The whole situation is because yor code is unreadable bullshit. Everyone ok with vanilla client, we even can understand "only two developers". But no one want to have a deal with your code, it's just like to have another full time job without payment.
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Re: Game Development: UI Scaling

Postby jorb » Mon Oct 12, 2020 4:22 pm

Enjoyment_2 wrote:prove this wrong:


If the point you're trying to make with the graph is that a lot of people were reliant on custom clients, then I have never denied that. I am well aware, and that is one of the reasons why we do try to support them, as I have pointed out to you repeatedly now.

Also, you believe -- for real and actuals -- that we provide some faction or other with special favors to magically delete claims. Forgive me if I make the inference that your judgment may leave this, that, or the other to be desired.
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Re: Game Development: UI Scaling

Postby strpk0 » Mon Oct 12, 2020 4:27 pm

DPblH wrote:
loftar wrote:I certainly won't deny that I'm writing the code mostly for my own reading rather than that of others.

This is the real problem. Not because of lazy/quitted custom clients developers, not because of yor new features. The whole situation is because yor code is unreadable bullshit. Everyone ok with vanilla client, we even can understand "only two developers". But no one want to have a deal with your code, it's just like to have another full time job without payment.


You say this as if any other game out there (open source or otherwise) has beautifully structured, documented code. I will half agree that parts of the code are cryptic at best, but its clearly not stopped people who care enough from achieving their modding needs. The game is a bit more inactive than usual at the moment, and it just so happens that every competent public custom client dev has gone MIA. I'm pretty sure I would do the same if I had to develop anything for free and have people constantly PMing me complaining about things or asking questions/troubleshooting/etc.

Plenty of games out there are heavily obfuscated and offer no source code, so all modders get is reverse engineering and cryptic machine-generated code to achieve what they want, and they do.
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Re: Game Development: UI Scaling

Postby Enjoyment_2 » Mon Oct 12, 2020 4:30 pm

jorb wrote:
Enjoyment_2 wrote:prove this wrong:


If the point you're trying to make with the graph is that a lot of people were reliant on custom clients, then I have never denied that. I am well aware, and that is one of the reasons why we do try to support them, as I have pointed out to you repeatedly now.

Also, you believe -- for real and actuals -- that we provide some faction or another with special favors to magically delete claims. Forgive me if I make the inference that your judgment may leave this, that, or the other to be desired.

well, there's always a possibility that's just a chain of hilarious coincidences, but the longer the chain the easier to say "man, stop, you can't explain 1000 cases with 1000 different reasons while you can explain all of them with 1", and I personally don't want to believe in it, but can't see any other good explanation for all that cases...
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Re: Game Development: UI Scaling

Postby Cayur » Mon Oct 12, 2020 4:37 pm

Enjoyment_2 wrote:well, there's always a possibility that's just a chain of hilarious coincidences, but the longer the chain the easier to say "man, stop, you can't explain 1000 cases with 1000 different reasons while you can explain all of them with 1", and I personally don't want to believe in it, but can't see any other good explanation for all that cases...


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