Game Development: Provincial Oven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Provincial Oven

Postby loftar » Sun Apr 18, 2021 11:45 pm

wonder-ass wrote:it would become a useless item xd

Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.
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Re: Game Development: Provincial Oven

Postby strpk0 » Sun Apr 18, 2021 11:47 pm

loftar wrote:
wonder-ass wrote:it would become a useless item xd

Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.


Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.
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Re: Game Development: Provincial Oven

Postby loftar » Sun Apr 18, 2021 11:50 pm

strpk0 wrote:Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.

Good point, I guess. Would be nice to get rid of the coracle-enter-hourglass, though.
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Re: Game Development: Provincial Oven

Postby iamahh » Sun Apr 18, 2021 11:52 pm

Ag_Revol wrote:
iamahh wrote:pvp players about to ruin the game again... cant have useful coracles, cant have fast sleds, cant this, cant that

You prefer them ruining the game by killing you or something?


I prefer useful vehicles than broken ones due to a slight chance of meeting a griefer outside my walls... most girefers just play early world, dumbed down vehicles last the whole world

edit: suggested a Vehicle debuff for pvp
Last edited by iamahh on Mon Apr 19, 2021 1:15 am, edited 1 time in total.
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Re: Game Development: Provincial Oven

Postby kirion » Sun Apr 18, 2021 11:54 pm

Grecha8 wrote:Add update info to game wiki please!


The wiki is not maintained by the devs. Become the change you want to see! Help edit the wiki! :D
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Re: Game Development: Provincial Oven

Postby Jaggens » Sun Apr 18, 2021 11:57 pm

strpk0 wrote:
loftar wrote:
wonder-ass wrote:it would become a useless item xd

Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.


Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.

they would if they have a debuff icon pop up saying "-5% speed because carrying coracle"
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Re: Game Development: Provincial Oven

Postby vatas » Sun Apr 18, 2021 11:59 pm

loftar wrote:
strpk0 wrote:Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.

Good point, I guess. Would be nice to get rid of the coracle-enter-hourglass, though.

Show buff when carrying Coracle, with tooltip that has diegetic-sounding explanation that you're moving bit slower?

(Lol, someone else beat me to it.)
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Re: Game Development: Provincial Oven

Postby ghandhikus » Mon Apr 19, 2021 12:14 am

strpk0 wrote:
loftar wrote:
wonder-ass wrote:it would become a useless item xd

Would it? I'm not sure 5% would matter in ordinary civil use, and if it becomes useless in PvP, I'm not sure I'd mind.


Lots of new/uninformed players would die to this. They wouldn't know they're getting debuffed.


Just add a red text when you hover over a coracle with a warning that it slows you down while wearing it.
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Re: Game Development: Provincial Oven

Postby Nightdawg » Mon Apr 19, 2021 12:23 am

You people seem to forget we can carry coracles in our inventory and that's not even the main problem with coracles
The main problem is having to use scripts to mount them asap
Let coracles be good in beaver dungeons or whatever, not in swamps
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Re: Game Development: Provincial Oven

Postby loftar » Mon Apr 19, 2021 12:59 am

VDZ wrote:Is this an export/import issue or am I going to have to visit every minimap again to map the provinces?

Well, since the minimap hasn't previously saved province information, you do have to reexplore in order to get it in there, yes. But now that you mention it, it's also true that I totally forgot to implement it in the export format, so that's actually also true. I'll have to do so in short order.
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