Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby heikelol » Sat Aug 27, 2022 12:39 am

Idea for raining weather: new forageable rare curio, Petrichor.

https://en.wikipedia.org/wiki/Petrichor
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Re: Game Development: Whitemetal Rain

Postby dorag » Sat Aug 27, 2022 12:39 am

Lightning cuiro during rain 2 mil lp per hour 10 mental weight to balance it out
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Re: Game Development: Whitemetal Rain

Postby Potjeh » Sat Aug 27, 2022 12:40 am

Mudflats during rain should be like swamps in regards to movement speed and stamina drain.

Different parts of the world should have different amounts of rain, and biomes should reflect that. Give mountains rain shadows and let all the biomes in it turn to desert. Have fun growing trees if you settled in a rain shadow ¦]
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Re: Game Development: Whitemetal Rain

Postby Syndras » Sat Aug 27, 2022 12:41 am

Rain filling containers with random quality water sounds like a great idea to me, worms as a critter moving around would be nice. Maybe some use for higher quality worms, i've always felt like the worms in my compost bin should have a better use.
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Re: Game Development: Whitemetal Rain

Postby Ozzy123 » Sat Aug 27, 2022 12:42 am

Since you guys basically butchered grey seal food we could really use some more agi food, STR is already 10x easier to get than other stats
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: Game Development: Whitemetal Rain

Postby Soukuw » Sat Aug 27, 2022 12:43 am

loftar wrote:
Zyean wrote:slipping when sprinting on grass during rain

Thanks for the idea!

Discord friend says slopes should make characters slip so you can make a n00b trap
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Re: Game Development: Whitemetal Rain

Postby Raiga » Sat Aug 27, 2022 12:45 am

rainbow after rain that leads you to a spot where you can dig out a gold nugget.
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Re: Game Development: Whitemetal Rain

Postby WitchKiller » Sat Aug 27, 2022 12:45 am

Thunder and lightning plz. Latter can roast animals or ill fortuned hearthlings ¦] , thunder booming should have a chance to make animals flee. Both are potential experience events.

If rain catching is a thing maybe cause rain water to conform to the contents already in a container? You can put .01L of q120 water into a container and rain water will slowly fill it up at that quality. Perhaps with slight degradation to its quality from repeated filling. Gives a reason to bother with collecting rain without making it necessary/mandatory/optimal.
Last edited by WitchKiller on Sat Aug 27, 2022 12:46 am, edited 2 times in total.
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Re: Game Development: Whitemetal Rain

Postby jorb » Sat Aug 27, 2022 12:45 am

Raiga wrote:rainbow after rain that leads you to a spot where you can dig out a gold nugget.


Ooo, incredibly based. Good thinking!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Whitemetal Rain

Postby dorag » Sat Aug 27, 2022 12:46 am

some rain water collecters for water that collect q 10 water would be a cool thing just for fashion
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