Game Development: Fluid Incline

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fluid Incline

Postby sMartins » Fri Dec 02, 2022 2:41 pm

Oh, I am ignorant and curious about this, can you explain what those numbered messages in the realm chat are for? thanks
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3046
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Game Development: Fluid Incline

Postby ctopolon4 » Fri Dec 02, 2022 2:50 pm

sMartins wrote:Oh, I am ignorant and curious about this, can you explain what those numbered messages in the realm chat are for? thanks

its just marking/highlight ingame item for another player on normal client (alt+click), vanilla client cant that feature...
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Game Development: Fluid Incline

Postby The_Blode » Fri Dec 02, 2022 3:27 pm

DonVelD wrote:holy heck the amount of copium this guy squeezed out in one post just shows that he's grasping at straws
-uhh ackshually there was 1 miner 4 farmers and me
-noone pvps
-you bot
-you're pvp god
-you bug abuse
-combat bad
-siege bad
-antibot system bad i guess??? idk what that means
-we're old and play with kids
-we're larpers
-our internet bad
-vanilla client
-you cheat
LOL


he was grasping at straws when he responded to a hyperbolic strawman with deflection. That post and the incomprehensible one following it are on a whole 'nother level
User avatar
The_Blode
 
Posts: 512
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Fluid Incline

Postby springyb » Sat Dec 03, 2022 12:43 am

User avatar
springyb
 
Posts: 594
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Fluid Incline

Postby ItsFunToLose » Sat Dec 03, 2022 1:03 am

The_Blode wrote:
DonVelD wrote:holy heck the amount of copium this guy squeezed out in one post just shows that he's grasping at straws
-uhh ackshually there was 1 miner 4 farmers and me
-noone pvps
-you bot
-you're pvp god
-you bug abuse
-combat bad
-siege bad
-antibot system bad i guess??? idk what that means
-we're old and play with kids
-we're larpers
-our internet bad
-vanilla client
-you cheat
LOL


he was grasping at straws when he responded to a hyperbolic strawman with deflection. That post and the incomprehensible one following it are on a whole 'nother level


TWENTY TWO! DO YOU HEAR ME? I AM THE MAMMOTH KING!

There was absolutely nothing hyperbolic about what I've said. There was no strawman. Not even a tar baby.
I like to air dribble.
ItsFunToLose
 
Posts: 226
Joined: Thu Jan 20, 2011 10:18 pm

Re: Game Development: Fluid Incline

Postby wonder-ass » Sat Dec 03, 2022 6:01 pm

rework certain unused items to not have very EXPENSIVE resources linked to them. tsacks i can understand cuirass i cannot.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Fluid Incline

Postby springyb » Sun Dec 04, 2022 5:19 am

jorb wrote:Many objects now visually apply the incline of the tile they are standing on: Containers, Skis, Kicksled, &c&c. Pretty neat. Feel free to suggest others.


Logs. It would make the tree falling animation look cool.
User avatar
springyb
 
Posts: 594
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Fluid Incline

Postby ItsFunToLose » Mon Dec 05, 2022 2:49 am

wonder-ass wrote:rework certain unused items to not have very EXPENSIVE resources linked to them. tsacks i can understand cuirass i cannot.


Wearing a cuirass is a flex precisely because it is expensive. It is what it is.
I like to air dribble.
ItsFunToLose
 
Posts: 226
Joined: Thu Jan 20, 2011 10:18 pm

Re: Game Development: Fluid Incline

Postby ctopolon4 » Mon Dec 05, 2022 6:43 am

here is small hole between tinker & bronze tools called "found 10 wax" and huge hole between bronze & steel tools called "found 40-60wax" and while second gap, you refused to upgrade your belt tSack or armor... i see kinda mistake here

mb switch hardened leather to brimstone into minehole recipe? (timegate * timegate * movespeed = gameplay)
and add some wax income from tar distillation or sheepskin boiling? (to reduce load on checkspot & replant bots)
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Game Development: Fluid Incline

Postby widelec_szatana » Mon Dec 05, 2022 10:48 am

Candleberries exist, its not that hard to get them if you have big swamps nearby. I remember early world it took us like 2-3 days of irregural(no botting) visits to swamps to get a 100.
Also you can farm wild beehives for honeycombs.

wax "scarcity" is not really an issue, unless ur an absolute shitter
User avatar
widelec_szatana
 
Posts: 110
Joined: Thu Jan 13, 2011 4:53 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Python-Requests [Bot] and 63 guests